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goo-engine/source/blender/compositor/operations/COM_FlipOperation.h
T
Habib Gahbiche dcb81a434d Fix #119973: Flip node produces artifacts
The Flip node produces artifacts if not connected directly to an input.
This due to a wrong calculation of depending area of interest, which is
a regressed introduced in 70a8a9e.

This is fixed by reverting the removal of the area of interest
calculation method in the aforementioned commit.

Pull Request: https://projects.blender.org/blender/blender/pulls/120149
2024-04-04 10:53:32 +02:00

41 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "COM_MultiThreadedOperation.h"
namespace blender::compositor {
class FlipOperation : public MultiThreadedOperation {
private:
SocketReader *input_operation_;
bool flip_x_;
bool flip_y_;
public:
FlipOperation();
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void init_execution() override;
void deinit_execution() override;
void setFlipX(bool flipX)
{
flip_x_ = flipX;
}
void setFlipY(bool flipY)
{
flip_y_ = flipY;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor