c6f5c89669
In addition to float<->half functions to convert one number (#127708), add float_to_half_array and half_to_float_array functions: - On x64, this uses SSE2 4-wide implementation to do the conversion (2x faster half->float, 4x faster float->half compared to scalar), - There's also an AVX2 codepath that uses CPU hardware F16C instructions (8-wide), to be used when/if blender codebase will start to be built for AVX2 (today it is not yet). - On arm64, this uses NEON VCVT instructions to do the conversion. Use these functions in Vulkan buffer/texture conversion code. Time taken to convert float->half texture while viewing EXR file in image space (22M numbers to convert): 39.7ms -> 10.1ms (would be 6.9ms if building for AVX2) Pull Request: https://projects.blender.org/blender/blender/pulls/127838