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ddbbcbbbbaecd9903bfc9bc40a43d20bd1085754
goo-engine/source/blender/gpu
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History
Alexander Romanov 959b06b3c8 Fix type mismatch causing the buffer overflow in D810
2016-08-30 17:15:26 +03:00
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intern
Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode
2016-08-30 12:12:46 +02:00
shaders
Fix type mismatch causing the buffer overflow in D810
2016-08-30 17:15:26 +03:00
CMakeLists.txt
Fix T47639: OpenGL render with smoke and fire incorrect when using
2016-08-28 16:50:59 +02:00
GPU_basic_shader.h
GPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
2016-06-10 06:09:11 +10:00
GPU_buffers.h
Cleanup: redundant 4th index in sculpt PBVH
2016-07-06 19:15:47 +10:00
GPU_compositing.h
GPU compositing:
2016-03-21 22:43:03 +01:00
GPU_debug.h
Fix redundant declarations after recent changes in GPU debug
2016-08-16 14:40:23 +02:00
GPU_draw.h
GPU: move select index code out of WM
2016-06-25 21:13:33 +10:00
GPU_extensions.h
World textures displaying for viewport in BI.
2016-01-27 12:06:57 +03:00
GPU_framebuffer.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_glew.h
…
GPU_init_exit.h
…
GPU_material.h
Environment lighting for the GLSL mode
2016-07-04 11:01:32 +03:00
GPU_select.h
Cleanup: style, gpu module
2016-01-10 07:12:10 +11:00
GPU_shader.h
Properly handle vertex color color space for Cycles GLSL
2016-05-31 14:41:51 +02:00
GPU_texture.h
Cleanup: warnings & style
2016-01-28 17:23:12 +11:00
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