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ddbd9182d41b89f7bec11400a1949759dcfcf3fe
goo-engine
/
source
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gameengine
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Converter
T
History
Brecht Van Lommel
ddbd9182d4
Forgot to commit file in the game engine.
2007-07-28 21:35:32 +00:00
..
BL_ActionActuator.cpp
was missing header
2007-07-19 14:28:57 +00:00
BL_ActionActuator.h
…
BL_ArmatureObject.cpp
Applied patch [
#5795
] Parent to bone - Supplied by Monster.
2007-05-31 20:40:59 +00:00
BL_ArmatureObject.h
- Charlie provided a work-around for some armature related crashes
2006-05-11 17:58:23 +00:00
BL_BlenderDataConversion.cpp
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
2007-04-29 13:39:46 +00:00
BL_BlenderDataConversion.h
…
BL_DeformableGameObject.cpp
…
BL_DeformableGameObject.h
Patch: [
#2439
] Makes objects react properly to deformations after a mesh replacement call.
2005-04-18 11:44:21 +00:00
BL_MeshDeformer.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_MeshDeformer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_SkinDeformer.cpp
Forgot to commit file in the game engine.
2007-07-28 21:35:32 +00:00
BL_SkinDeformer.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BL_SkinMeshObject.cpp
…
BL_SkinMeshObject.h
patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine.
2007-01-07 04:39:39 +00:00
BlenderWorldInfo.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
BlenderWorldInfo.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
CMakeLists.txt
updated CMake files for game engine for Bullet 2.x upgrade
2006-11-21 06:37:01 +00:00
KX_BlenderScalarInterpolator.cpp
…
KX_BlenderScalarInterpolator.h
…
KX_BlenderSceneConverter.cpp
preparation to upgrade to Bullet 2.53
2007-06-23 05:02:31 +00:00
KX_BlenderSceneConverter.h
contribution from RCRuiz:
2006-12-16 05:50:38 +00:00
KX_ConvertActuators.cpp
…
KX_ConvertActuators.h
…
KX_ConvertControllers.cpp
…
KX_ConvertControllers.h
…
KX_ConvertProperties.cpp
…
KX_ConvertProperties.h
…
KX_ConvertSensors.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
KX_ConvertSensors.h
…
KX_IpoConvert.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
KX_IpoConvert.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
Makefile
Makefile support for bullet2 ... please test
2006-11-22 19:05:35 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00