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dillongoostudios
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goo-engine
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ddbd9182d41b89f7bec11400a1949759dcfcf3fe
goo-engine
/
source
/
gameengine
/
GamePlayer
/
common
T
History
Ton Roosendaal
496410a255
GamePlayer: now uses new Image API calls too, so it compiles.
2006-12-20 19:29:37 +00:00
..
unix
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windows
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bmfont.cpp
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
GPC_Canvas.cpp
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GPC_Canvas.h
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GPC_Engine.cpp
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GPC_Engine.h
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GPC_KeyboardDevice.cpp
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GPC_KeyboardDevice.h
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GPC_MouseDevice.cpp
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GPC_MouseDevice.h
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GPC_PolygonMaterial.cpp
GamePlayer: now uses new Image API calls too, so it compiles.
2006-12-20 19:29:37 +00:00
GPC_PolygonMaterial.h
Added custom vertex/edge/face data for meshes:
2006-11-20 04:28:02 +00:00
GPC_RawImage.cpp
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GPC_RawImage.h
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GPC_RawLoadDotBlendArray.cpp
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GPC_RawLoadDotBlendArray.h
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GPC_RawLogoArrays.cpp
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GPC_RawLogoArrays.h
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GPC_RenderTools.cpp
GamePlayer: now uses new Image API calls too, so it compiles.
2006-12-20 19:29:37 +00:00
GPC_RenderTools.h
Added custom vertex/edge/face data for meshes:
2006-11-20 04:28:02 +00:00
GPC_System.cpp
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GPC_System.h
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load.blend
some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox.
2006-07-06 07:58:07 +00:00
logo_blender3d.raw
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logo_blender.raw
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logo_nan.raw
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Makefile
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SConscript
* compiler command-line fix for scons/win32-mingw
2006-11-06 08:21:53 +00:00