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dillongoostudios
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goo-engine
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de3f6b3ec19d2402be8003e172c69e87c356f310
goo-engine
/
source
/
blender
/
gpu
T
History
Campbell Barton
92527b9264
remove assert for poly_find_ear(), added recently but its incorrect, also minor style edits.
2013-10-01 03:56:02 +00:00
..
intern
remove assert for poly_find_ear(), added recently but its incorrect, also minor style edits.
2013-10-01 03:56:02 +00:00
shaders
Fix
#36882
: cycles gamma node not working with glsl materials.
2013-09-30 12:11:27 +00:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
replace hashes with sets where possible.
2013-08-25 20:03:45 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
BGE: Potential fix for [
#35522
] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPU_material.h
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
…
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00