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goo-engine
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de3f6b3ec19d2402be8003e172c69e87c356f310
goo-engine
/
source
/
gameengine
/
GamePlayer
/
ghost
T
History
Campbell Barton
43217da6d9
set mempool debug in the game-engine-player too. also remove redundant mempool includes.
2013-10-03 16:34:00 +00:00
..
CMakeLists.txt
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
GPG_Application.cpp
BGE: Potential fix for [
#35522
] Broken game engine compatibility since 2.66a on some ATI cards?
2013-09-11 23:24:45 +00:00
GPG_Application.h
fix for own commit r54806 with argument order and multisampling.
2013-02-24 10:50:33 +00:00
GPG_Canvas.cpp
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
GPG_Canvas.h
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
GPG_ghost.cpp
set mempool debug in the game-engine-player too. also remove redundant mempool includes.
2013-10-03 16:34:00 +00:00
GPG_KeyboardDevice.cpp
BGE: Fix for [
#35479
] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
2013-06-20 03:22:55 +00:00
GPG_KeyboardDevice.h
…
GPG_System.cpp
…
GPG_System.h
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
2013-07-09 01:18:48 +00:00
SConscript
More build fixes for r58428.
2013-07-20 01:15:36 +00:00