e3894f0a07
For the brush assets project (#116337) all editors with brushes are getting an asset shelf, and the brush tools are combined, with individual brushes accessed in the shelf. That design seems way overkill for UV sculpting which is just three very simple tools. In order to avoid one editor with inconsistent use of brushes, which would significantly increase the complexity of the system after the brush assets merge, port the three UV sculpt tools to be regular modal operators that don't use the brush or paint system at all. To be clear, this is a compromise that doesn't feel ideal, but no one could think of a better solution. Theoretically this removes some flexibility from UV edit "sculpting", in practice it probably won't be a noticeable change. Pull Request: https://projects.blender.org/blender/blender/pulls/120797