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goo-engine/source/gameengine/Physics/common
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History
Erwin Coumans 46234f90ce Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
All platforms/build systems: either upgrade to use extern/bullet2, or disable the game engine until the build is fixed.
2006-11-21 00:53:40 +00:00
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
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PHY_DynamicTypes.h
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
PHY_IMotionState.cpp
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PHY_IMotionState.h
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PHY_IPhysicsController.cpp
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PHY_IPhysicsController.h
moved some hardcoded constants into tweaking tresholds
2005-08-03 18:22:30 +00:00
PHY_IPhysicsEnvironment.cpp
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PHY_IPhysicsEnvironment.h
upgraded Bullet rigidbody physics to latest version 1.9
2006-08-28 06:44:29 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
PHY_Pro.h
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SConscript
enabled vehicle/updated scons file (Makefile/projectfiles needs updating)
2006-02-21 06:08:18 +00:00
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