This website requires JavaScript.
Explore
Help
Sign In
dillongoostudios
/
goo-engine
Watch
3
Star
0
Fork
0
You've already forked goo-engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e586ec7bcdca7442cd1c39ff6fc690bce2238fed
goo-engine
/
source
/
gameengine
/
GamePlayer
/
ghost
T
History
Erwin Coumans
14d60ca000
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
2006-12-26 22:02:31 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
GPG_Application.cpp
-fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes)
2006-12-26 22:02:31 +00:00
GPG_Application.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
GPG_Canvas.cpp
…
GPG_Canvas.h
…
GPG_ghost.cpp
made some gfx debug code win32 specific
2006-04-03 01:28:43 +00:00
GPG_KeyboardDevice.cpp
…
GPG_KeyboardDevice.h
…
GPG_System.cpp
…
GPG_System.h
…
Makefile
Further fixes to the old makefiles.
2003-07-16 19:53:53 +00:00
SConscript
* compiler command-line fix for scons/win32-mingw
2006-11-06 08:21:53 +00:00