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goo-engine
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e586ec7bcdca7442cd1c39ff6fc690bce2238fed
goo-engine
/
source
/
gameengine
/
SceneGraph
T
History
Jacques Beuarain
24f4440d05
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
SG_BBox.cpp
…
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_IObject.cpp
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_IObject.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_ParentRelation.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Tree.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SG_Tree.h
…