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e85f145c19b8a59d7d9b12005865b06033fcb36d
goo-engine/source/gameengine/Network
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Jacques Beuarain 24f4440d05 CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
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LoopBackNetwork
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
TerraplayNetwork
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CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
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NG_NetworkMessage.cpp
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NG_NetworkMessage.h
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NG_NetworkObject.cpp
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NG_NetworkObject.h
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NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
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