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ea1df5652d97a0487923705ff169ce6ccefc629a
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Ken Hughes ea1df5652d -- bugfix: me.subdivide() was declared NOARGS but was expecting an arg,
causing a segfault.  Thanks to Cam for catching it.
2005-11-27 23:15:39 +00:00
..
blender
-- bugfix: me.subdivide() was declared NOARGS but was expecting an arg,
2005-11-27 23:15:39 +00:00
creator
This is a modified version of patch #2995
2005-11-22 18:50:03 +00:00
darwin
Updating build systems: folder release/bpydata/ moved to release/scripts/bpydata/
2005-04-16 18:25:42 +00:00
gameengine
fixed raysensor, hooked up a few more bullet method: force, torque etc, + 'local'. cosmetic change in physics-engine menu.
2005-11-11 05:02:14 +00:00
icons
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kernel
-- Change to make blender with game engine disabled build without errors
2005-11-27 03:47:17 +00:00
Makefile
Somehow, most files are missing from this commit, and I have no idea why,
2005-10-28 19:54:16 +00:00
nan_compile.mk
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
nan_definitions.mk
As discussed in meeting, fixed another missing Python symbol from
2005-11-27 15:36:21 +00:00
nan_link.mk
compatibility fix for Os X tiger with make.
2005-09-18 11:19:53 +00:00
nan_subdirs.mk
Clean up for Makefiles: some of the directories were being printed
2005-04-09 22:40:34 +00:00
nan_warn.mk
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SConscript
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