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goo-engine/source/gameengine/Physics/Bullet
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Sergej Reich 6fe5b3be38 Fix T37673: Ray casting could fail with 0 collision margins
Use bullet's old method of doing ray casts to stay compatible with old
files. It's faster but a bit less accurate.
2014-01-28 08:31:56 +01:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derived
2013-12-26 08:27:08 +11:00
CcdPhysicsController.h
Fix T37566: KX_GameObject.resumeDynamics() was not properly restoring collision groups and masks.
2013-11-29 14:32:56 -08:00
CcdPhysicsEnvironment.cpp
Fix T37673: Ray casting could fail with 0 collision margins
2014-01-28 08:31:56 +01:00
CcdPhysicsEnvironment.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CMakeLists.txt
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SConscript
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