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goo-engine
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ec686f581cb4ec588fa523e55d7fb08bea2a024c
goo-engine
/
source
/
gameengine
/
Rasterizer
/
RAS_OpenGLRasterizer
T
History
Kent Mein
86278584f3
Tweaks I needed to get blender compiling on my new macbook running leopard.
...
Kent
2007-11-05 17:27:11 +00:00
..
ARB_multitexture.h
…
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
EXT_separate_specular_color.h
…
glext.h
…
Makefile
…
mkglext.py
…
RAS_GLExtensionManager.cpp
Tweaks I needed to get blender compiling on my new macbook running leopard.
2007-11-05 17:27:11 +00:00
RAS_GLExtensionManager.h
…
RAS_ListRasterizer.cpp
GE Patch(
#7684
) by Ovidiu Sabou, Speedup patch for GE in OpenGL Display Lists.
2007-10-29 19:41:25 +00:00
RAS_ListRasterizer.h
…
RAS_OpenGLRasterizer.cpp
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
2007-09-29 18:51:01 +00:00
RAS_OpenGLRasterizer.h
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
2007-09-29 18:51:01 +00:00
RAS_VAOpenGLRasterizer.cpp
1). Fix for cube maps in the player.
2007-02-01 02:10:38 +00:00
RAS_VAOpenGLRasterizer.h
…
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00