63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "usd_writer_metaball.h"
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#include "usd_hierarchy_iterator.h"
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#include <pxr/usd/usdGeom/mesh.h>
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#include <pxr/usd/usdShade/material.h>
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#include <pxr/usd/usdShade/materialBindingAPI.h>
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#include "BLI_assert.h"
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#include "BKE_displist.h"
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#include "BKE_lib_id.hh"
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#include "BKE_mball.hh"
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#include "BKE_mesh.hh"
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#include "BKE_object.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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namespace blender::io::usd {
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USDMetaballWriter::USDMetaballWriter(const USDExporterContext &ctx) : USDGenericMeshWriter(ctx) {}
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bool USDMetaballWriter::is_supported(const HierarchyContext *context) const
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{
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Scene *scene = DEG_get_input_scene(usd_export_context_.depsgraph);
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return is_basis_ball(scene, context->object) && USDGenericMeshWriter::is_supported(context);
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}
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bool USDMetaballWriter::check_is_animated(const HierarchyContext & /*context*/) const
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{
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/* We assume that metaballs are always animated, as the current object may
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* not be animated but another ball in the same group may be. */
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return true;
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}
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Mesh *USDMetaballWriter::get_export_mesh(Object *object_eval, bool &r_needsfree)
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{
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Mesh *mesh_eval = BKE_object_get_evaluated_mesh(object_eval);
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if (mesh_eval != nullptr) {
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/* Mesh_eval only exists when generative modifiers are in use. */
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r_needsfree = false;
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return mesh_eval;
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}
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r_needsfree = true;
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return BKE_mesh_new_from_object(usd_export_context_.depsgraph, object_eval, false, false);
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}
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void USDMetaballWriter::free_export_mesh(Mesh *mesh)
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{
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BKE_id_free(nullptr, mesh);
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}
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bool USDMetaballWriter::is_basis_ball(Scene *scene, Object *ob) const
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{
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Object *basis_ob = BKE_mball_basis_find(scene, ob);
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return ob == basis_ob;
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}
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} // namespace blender::io::usd
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