Files
goo-engine/source/blender/editors/space_node/space_node.c
T
Brecht Van Lommel ecc4e55b66 2.5
Context API

This adds the context API as described here. The main practical change
now is that C is not longer directly accessible but has to be accessed
through accessor functions. This basically adds the implementation of
the API and adaption of existing code with some minor changes. The next
task of course is to actually use this design to cleanup of bad level
calls and global access, in blenkernel, blenloader.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context

Error, Warning and Debug Info Reporting

This adds the error reporting API as described here. It should help
clean up error() calls in non-ui code, but eventually can become used
for gathering messages for a console window, and throwing exceptions
in python scripts when an error happens executing something.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-18 02:56:48 +00:00

277 lines
6.3 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "node_intern.h" // own include
/* ******************** default callbacks for node space ***************** */
static SpaceLink *node_new(void)
{
ARegion *ar;
SpaceNode *snode;
snode= MEM_callocN(sizeof(SpaceNode), "initnode");
snode->spacetype= SPACE_NODE;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
ar->v2d.tot.xmin= -10.0f;
ar->v2d.tot.ymin= -10.0f;
ar->v2d.tot.xmax= 512.0f;
ar->v2d.tot.ymax= 512.0f;
ar->v2d.cur.xmin= 0.0f;
ar->v2d.cur.ymin= 0.0f;
ar->v2d.cur.xmax= 512.0f;
ar->v2d.cur.ymax= 512.0f;
ar->v2d.min[0]= 1.0f;
ar->v2d.min[1]= 1.0f;
ar->v2d.max[0]= 32000.0f;
ar->v2d.max[1]= 32000.0f;
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
ar->v2d.scroll= 0;
ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= 0;
return (SpaceLink *)snode;
}
/* not spacelink itself */
static void node_free(SpaceLink *sl)
{
// SpaceNode *snode= (SpaceNode*) sl;
// XXX if(snode->gpd) free_gpencil_data(snode->gpd);
}
/* spacetype; init callback */
static void node_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static SpaceLink *node_duplicate(SpaceLink *sl)
{
SpaceNode *snoden= MEM_dupallocN(sl);
/* clear or remove stuff from old */
snoden->nodetree= NULL;
// XXX snoden->gpd= gpencil_data_duplicate(snode->gpd);
return (SpaceLink *)snoden;
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_listbase(wm, "Node", SPACE_NODE, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void node_main_area_draw(const bContext *C, ARegion *ar)
{
/* draw entirely, view changes should be handled here */
// SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
View2D *v2d= &ar->v2d;
//View2DGrid *grid;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
#if 0
/* grid */
grid= UI_view2d_grid_calc(C, v2d, V2D_UNIT_VALUES, V2D_GRID_CLAMP, V2D_UNIT_VALUES, V2D_GRID_CLAMP, ar->winx, ar->winy);
UI_view2d_grid_draw(C, v2d, grid, V2D_GRIDLINES_ALL);
UI_view2d_grid_free(grid);
#endif
/* data... */
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers? */
}
void node_operatortypes(void)
{
}
void node_keymap(struct wmWindowManager *wm)
{
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_header_area_init(wmWindowManager *wm, ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
static void node_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
node_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
static void node_main_area_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_node(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype node");
ARegionType *art;
st->spaceid= SPACE_NODE;
st->new= node_new;
st->free= node_free;
st->init= node_init;
st->duplicate= node_duplicate;
st->operatortypes= node_operatortypes;
st->keymap= node_keymap;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_WINDOW;
art->init= node_main_area_init;
art->draw= node_main_area_draw;
art->listener= node_main_area_listener;
art->keymapflag= ED_KEYMAP_VIEW2D;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
art->init= node_header_area_init;
art->draw= node_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_CHANNELS;
art->minsizex= 80;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
// art->init= node_channel_area_init;
// art->draw= node_channel_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}