Logo
Explore Help
Sign In
dillongoostudios/goo-engine
3
0
Fork 0
You've already forked goo-engine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
eea80750a67f895376da5bddd06ac6fa00dd3fdc
goo-engine/source/gameengine/SceneGraph
T
History
Campbell Barton afdd54fa37 moved source and text to american spelling
* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
SG_BBox.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_IObject.cpp
…
SG_IObject.h
…
SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
…
SG_ParentRelation.h
…
SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
…
SG_Tree.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_Tree.h
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
Powered by Gitea Version: 1.26.2 Page: 1973ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API