a412268980
Fixes Overlay-Next selection when multiple objects are hit. To reproduce: - enable "Ovlay Next" in Preferences>Experimental - create any Empty object and duplicate it without moving - try to select by clicking them Crash occurs because `mixed_bones_object_selectbuffer` in `view3d_select.cc` expects that `view3d_opengl_select_ex` will append results to `buffer`. Depending on situation after several `view3d_opengl_select_ex`calls with decreasing radius it tries to `slice` results from buffer: ```c has_bones9 = selectbuffer_has_bones(storage.as_span().slice(ofs, hits9)); ``` Pull Request: https://projects.blender.org/blender/blender/pulls/124154