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ef2f31028edefde733c07df80c8a356cdcfa1423
goo-engine/source/blender/render/intern/raytrace
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Campbell Barton 3a40aed3d5 Cleanup: use float versions of functions when in/output are floats
2014-09-24 14:55:02 +10:00
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bvh.h
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rayobject_empty.cpp
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rayobject_hint.h
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rayobject_instance.cpp
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rayobject_internal.h
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rayobject_octree.cpp
Cleanup: use float versions of functions when in/output are floats
2014-09-24 14:55:02 +10:00
rayobject_qbvh.cpp
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rayobject_raycounter.cpp
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rayobject_rtbuild.cpp
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rayobject_rtbuild.h
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rayobject_svbvh.cpp
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rayobject_vbvh.cpp
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rayobject.cpp
Blender Internal: Add material property "Cast" which can disable both ray and buffer shadows.
2014-04-23 15:03:34 +09:00
reorganize.h
Fix T39852: Crash (Blender internal) large objects
2014-04-24 03:07:45 +10:00
svbvh.h
NDOF: add navigation modes to user preferences
2014-03-01 21:47:46 +11:00
vbvh.h
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