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ef920a50da2d9e31315e45ab225e1e52a66a8888
goo-engine/source/gameengine/GamePlayer/ghost
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Sergey Sharybin dfb1395fa5 Fix #26064: blenderplayer is broken
This changes were forgotten in svn rev34810. Should work fine now.
2011-02-13 10:28:40 +00:00
..
CMakeLists.txt
use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
2011-01-25 14:43:13 +00:00
GPG_Application.cpp
BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me.
2011-01-23 17:25:27 +00:00
GPG_Application.h
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
2010-05-29 21:31:57 +00:00
GPG_Canvas.cpp
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
2010-04-23 22:48:26 +00:00
GPG_Canvas.h
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
2010-04-23 22:48:26 +00:00
GPG_ghost.cpp
Fix #26064: blenderplayer is broken
2011-02-13 10:28:40 +00:00
GPG_KeyboardDevice.cpp
Added F13 - F19 keys for game engine too.
2010-04-20 01:04:00 +00:00
GPG_KeyboardDevice.h
…
GPG_System.cpp
remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
2010-04-18 10:28:37 +00:00
GPG_System.h
…
SConscript
rename libs internal libs for CMake + SCons (used in MSVC project files)
2010-11-18 11:42:05 +00:00
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