This website requires JavaScript.
Explore
Help
Sign In
dillongoostudios
/
goo-engine
Watch
3
Star
0
Fork
0
You've already forked goo-engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
f06bbaed9263fbcc00a91ca47edcaace288efe9c
goo-engine
/
source
/
blender
/
nodes
/
texture
T
History
Campbell Barton
af7288c407
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
...
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
..
nodes
minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
2011-11-26 03:13:54 +00:00
node_texture_tree.c
Muting node patch: second part. Also fix [
#27636
] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
node_texture_util.c
Muting node patch: second part. Also fix [
#27636
] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00
node_texture_util.h
Muting node patch: second part. Also fix [
#27636
] Muting shading nodes is ignored
2011-11-20 16:38:23 +00:00