Files
goo-engine/tests/python/eevee_next_render_tests.py
T
Clément Foucault f160bc0806 EEVEE: Test: Add condition to skip lightprobe baking in some render tests
This allows to workaround some issues (that have been reported) about
hanging and broken test when baking the lightprobe volumes.
2024-12-12 18:49:58 +01:00

249 lines
8.1 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2022 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import os
import pathlib
import subprocess
import sys
from pathlib import Path
try:
# Render report is not always available and leads to errors in the console logs that can be ignored.
from modules import render_report
class EEVEEReport(render_report.Report):
def __init__(self, title, output_dir, oiiotool, device=None, blocklist=[]):
super().__init__(title, output_dir, oiiotool, device=device, blocklist=blocklist)
self.gpu_backend = device
def _get_render_arguments(self, arguments_cb, filepath, base_output_filepath):
return arguments_cb(filepath, base_output_filepath, gpu_backend=self.device)
except ImportError:
# render_report can only be loaded when running the render tests. It errors when
# this script is run during preparation steps.
pass
# List of .blend files that are known to be failing and are not ready to be
# tested, or that only make sense on some devices. Accepts regular expressions.
BLOCKLIST = [
# Blocked due to point cloud volume differences between platforms (to be fixed).
"points_volume.blend",
# Blocked due to GBuffer encoding of small IOR difference between platforms (to be fixed).
"principled_thinfilm_transmission.blend",
]
def setup():
import bpy
for scene in bpy.data.scenes:
scene.render.engine = 'BLENDER_EEVEE_NEXT'
# Enable Eevee features
eevee = scene.eevee
# Overscan of 50 will doesn't offset the final image, and adds more information for screen based ray tracing.
eevee.use_overscan = True
eevee.overscan_size = 50.0
# Ambient Occlusion Pass
eevee.gtao_distance = 1
# Lights
eevee.light_threshold = 0.001
# Hair
scene.render.hair_type = 'STRIP'
# Shadow
eevee.shadow_step_count = 16
# Volumetric
eevee.volumetric_tile_size = '2'
eevee.volumetric_start = 1.0
eevee.volumetric_end = 50.0
eevee.volumetric_samples = 128
eevee.use_volumetric_shadows = True
eevee.clamp_volume_indirect = 0.0
# Motion Blur
if scene.render.use_motion_blur:
eevee.motion_blur_steps = 10
# Ray-tracing
eevee.use_raytracing = True
eevee.ray_tracing_method = 'SCREEN'
ray_tracing = eevee.ray_tracing_options
ray_tracing.resolution_scale = "1"
ray_tracing.screen_trace_quality = 1.0
ray_tracing.screen_trace_thickness = 1.0
# Light-probes
eevee.gi_cubemap_resolution = '256'
# Only include the plane in probes
for ob in scene.objects:
if ob.type == 'LIGHT':
# Set maximum resolution
ob.data.shadow_maximum_resolution = 0.0
if ob.name != 'Plane' and ob.type != 'LIGHT':
ob.hide_probe_volume = True
ob.hide_probe_sphere = True
ob.hide_probe_plane = True
# Counteract the versioning from legacy EEVEE. Should be changed per file at some point.
for mat_slot in ob.material_slots:
if mat_slot.material:
mat_slot.material.thickness_mode = 'SPHERE'
if bpy.data.objects.get('Volume_Probe_Baked') is not None:
# Some file already have pre existing probe setup with baked data.
pass
# Does not work in edit mode
elif bpy.context.mode == 'OBJECT':
# Simple probe setup
bpy.ops.object.lightprobe_add(type='SPHERE', location=(0.0, 0.1, 1.0))
cubemap = bpy.context.selected_objects[0]
cubemap.scale = (5.0, 5.0, 2.0)
cubemap.data.falloff = 0.0
cubemap.data.clip_start = 0.8
cubemap.data.influence_distance = 1.2
bpy.ops.object.lightprobe_add(type='VOLUME', location=(0.0, 0.0, 2.0))
grid = bpy.context.selected_objects[0]
grid.scale = (8.0, 4.5, 4.5)
grid.data.resolution_x = 32
grid.data.resolution_y = 16
grid.data.resolution_z = 8
grid.data.bake_samples = 128
grid.data.capture_world = True
grid.data.surfel_density = 100
# Make lighting smoother for most of the case.
grid.data.dilation_threshold = 1.0
bpy.ops.object.lightprobe_cache_bake(subset='ACTIVE')
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
if inside_blender:
try:
setup()
except Exception as e:
print(e)
sys.exit(1)
def get_gpu_device_type(blender):
# TODO: This always fails.
command = [
blender,
"--background",
"--factory-startup",
"--python",
str(pathlib.Path(__file__).parent / "gpu_info.py")
]
try:
completed_process = subprocess.run(command, stdout=subprocess.PIPE)
for line in completed_process.stdout.read_text():
if line.startswith("GPU_DEVICE_TYPE:"):
vendor = line.split(':')[1]
return vendor
except Exception:
return None
return None
def get_arguments(filepath, output_filepath, gpu_backend):
arguments = [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error"]
if gpu_backend:
arguments.extend(["--gpu-backend", gpu_backend])
arguments.extend([
filepath,
"-E", "BLENDER_EEVEE_NEXT",
"-P",
os.path.realpath(__file__),
"-o", output_filepath,
"-F", "PNG",
"-f", "1"])
return arguments
def create_argparse():
parser = argparse.ArgumentParser(
description="Run test script for each blend file in TESTDIR, comparing the render result with known output."
)
parser.add_argument("--blender", required=True)
parser.add_argument("--testdir", required=True)
parser.add_argument("--outdir", required=True)
parser.add_argument("--oiiotool", required=True)
parser.add_argument('--batch', default=False, action='store_true')
parser.add_argument('--fail-silently', default=False, action='store_true')
parser.add_argument('--gpu-backend')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
gpu_device_type = get_gpu_device_type(args.blender)
reference_override_dir = None
if gpu_device_type == "AMD":
reference_override_dir = "eevee_next_renders/amd"
report = EEVEEReport("Eevee Next", args.outdir, args.oiiotool, device=args.gpu_backend, blocklist=BLOCKLIST)
if args.gpu_backend == "vulkan":
report.set_compare_engine('eevee_next', 'opengl')
else:
report.set_compare_engine('cycles', 'CPU')
report.set_pixelated(True)
report.set_reference_dir("eevee_next_renders")
report.set_reference_override_dir(reference_override_dir)
test_dir_name = Path(args.testdir).name
if test_dir_name.startswith('image_mapping'):
# Platform dependent border values. To be fixed
report.set_fail_threshold(0.2)
elif test_dir_name.startswith('image'):
report.set_fail_threshold(0.051)
# Noise pattern changes depending on platform. Mostly caused by transparency.
# TODO(fclem): See if we can just increase number of samples per file.
if test_dir_name.startswith('render_layer'):
# shadow pass, rlayer flag
report.set_fail_threshold(0.035)
elif test_dir_name.startswith('hair'):
# hair close up
report.set_fail_threshold(0.0275)
elif test_dir_name.startswith('integrator'):
# shadow all max bounces
report.set_fail_threshold(0.0275)
elif test_dir_name.startswith('pointcloud'):
# points transparent
report.set_fail_threshold(0.06)
ok = report.run(args.testdir, args.blender, get_arguments, batch=args.batch, fail_silently=args.fail_silently)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()