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dillongoostudios/goo-engine
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Campbell Barton f3af9de618 debug option for modifier stack calculation USE_MODIFIER_VALIDATE,
checks that every modifier gives a valid mesh (very slow) - so off by default even in debug mode.
2013-09-04 01:29:34 +00:00
..
blender
debug option for modifier stack calculation USE_MODIFIER_VALIDATE,
2013-09-04 01:29:34 +00:00
blenderplayer
uiLists enhacements: dragresize and better GRID layout.
2013-08-27 15:27:41 +00:00
creator
remove callback BLI_localErrorCallBack from scanfill, was here for years and only ever wrapped printf.
2013-08-28 02:14:24 +00:00
gameengine
Cleaning up some prints related to SDL.
2013-08-29 22:48:37 +00:00
icons
…
tests
test operator script, add ability to load files from a path while testing operators.
2013-06-28 16:30:34 +00:00
CMakeLists.txt
remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed.
2013-09-03 03:04:44 +00:00
SConscript
…
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