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dillongoostudios/goo-engine
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f4ccee2785f91efd4acceeae0713b93b7afaeccd
goo-engine/source
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Campbell Barton f4ccee2785 adding shape key blocks to absolute shape keys would not set the position (which is odd since its the only time they are used).
also re-sort the shape keys after adding them in for absolute keyblocks.
2012-04-05 05:51:26 +00:00
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blender
adding shape key blocks to absolute shape keys would not set the position (which is odd since its the only time they are used).
2012-04-05 05:51:26 +00:00
blenderplayer
Fix blenderplayer compile.
2012-04-04 10:55:55 +00:00
creator
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
darwin
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gameengine
This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
icons
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tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
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SConscript
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