Files
goo-engine/source/blender/draw/CMakeLists.txt
T
Miguel Pozo f63a0e670a Workbench-Next: Workaround lack of texture views support
Extract a mask from the stencil buffer and use that texture instead
when texture views are not available.
Needed for supporting the Windows ARM software driver.

The workaround is isolated on its own class so it's easy to remove once
it's no longer needed.

Note that while this adds a function to check if texture views are available
(`GPU_texture_view_support`), at the moment this always returns true in
practice, since OpenGL 4.3 is the minimum supported version.
A separate patch will be needed to allow Blender to run using
OpenGL 4.2 + extensions.

Pull Request: https://projects.blender.org/blender/blender/pulls/111402
2023-08-24 15:10:33 +02:00

950 lines
40 KiB
CMake

# SPDX-FileCopyrightText: 2016 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
intern
../blenfont
../blenkernel
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../editors/space_view3d
../functions
../gpu
../gpu/intern
../imbuf
../makesrna
../nodes
../render
../render/intern
../compositor/realtime_compositor
../compositor/realtime_compositor/algorithms
../compositor/realtime_compositor/cached_resources
../windowmanager
../../../intern/clog
../../../intern/opensubdiv
)
set(INC_SYS
)
set(SRC
intern/draw_cache.cc
intern/draw_cache_extract_mesh.cc
intern/draw_cache_extract_mesh_render_data.cc
intern/mesh_extractors/extract_mesh.cc
intern/mesh_extractors/extract_mesh_ibo_edituv.cc
intern/mesh_extractors/extract_mesh_ibo_fdots.cc
intern/mesh_extractors/extract_mesh_ibo_lines.cc
intern/mesh_extractors/extract_mesh_ibo_lines_adjacency.cc
intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
intern/mesh_extractors/extract_mesh_ibo_points.cc
intern/mesh_extractors/extract_mesh_ibo_tris.cc
intern/mesh_extractors/extract_mesh_vbo_attributes.cc
intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
intern/mesh_extractors/extract_mesh_vbo_edit_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_area.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_nor.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
intern/mesh_extractors/extract_mesh_vbo_lnor.cc
intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
intern/mesh_extractors/extract_mesh_vbo_orco.cc
intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
intern/mesh_extractors/extract_mesh_vbo_tan.cc
intern/mesh_extractors/extract_mesh_vbo_uv.cc
intern/mesh_extractors/extract_mesh_vbo_weights.cc
intern/draw_attributes.cc
intern/draw_cache_impl_curve.cc
intern/draw_cache_impl_curves.cc
intern/draw_cache_impl_gpencil_legacy.cc
intern/draw_cache_impl_grease_pencil.cc
intern/draw_cache_impl_lattice.cc
intern/draw_cache_impl_mesh.cc
intern/draw_cache_impl_particles.cc
intern/draw_cache_impl_pointcloud.cc
intern/draw_cache_impl_subdivision.cc
intern/draw_cache_impl_volume.cc
intern/draw_color_management.cc
intern/draw_command.cc
intern/draw_common.cc
intern/draw_curves.cc
intern/draw_debug.cc
intern/draw_fluid.cc
intern/draw_hair.cc
intern/draw_instance_data.cc
intern/draw_manager.cc
intern/draw_manager_c.cc
intern/draw_manager_data.cc
intern/draw_manager_exec.cc
intern/draw_manager_profiling.cc
intern/draw_manager_shader.cc
intern/draw_manager_text.cc
intern/draw_manager_texture.cc
intern/draw_pbvh.cc
intern/draw_pointcloud.cc
intern/draw_resource.cc
intern/draw_sculpt.cc
intern/draw_select_buffer.cc
intern/draw_shader.cc
intern/draw_texture_pool.cc
intern/draw_view.cc
intern/draw_view_c.cc
intern/draw_view_data.cc
intern/draw_volume.cc
engines/basic/basic_engine.cc
engines/basic/basic_shader.cc
engines/compositor/compositor_engine.cc
engines/image/image_engine.cc
engines/image/image_shader.cc
engines/eevee/eevee_bloom.cc
engines/eevee/eevee_cryptomatte.cc
engines/eevee/eevee_data.cc
engines/eevee/eevee_depth_of_field.cc
engines/eevee/eevee_effects.cc
engines/eevee/eevee_engine.cc
engines/eevee/eevee_lightcache.cc
engines/eevee/eevee_lightprobes.cc
engines/eevee/eevee_lights.cc
engines/eevee/eevee_lookdev.cc
engines/eevee/eevee_lut.cc
engines/eevee/eevee_lut_gen.cc
engines/eevee/eevee_materials.cc
engines/eevee/eevee_mist.cc
engines/eevee/eevee_motion_blur.cc
engines/eevee/eevee_occlusion.cc
engines/eevee/eevee_render.cc
engines/eevee/eevee_renderpasses.cc
engines/eevee/eevee_sampling.cc
engines/eevee/eevee_screen_raytrace.cc
engines/eevee/eevee_shaders.cc
engines/eevee/eevee_shaders_extra.cc
engines/eevee/eevee_shadows.cc
engines/eevee/eevee_shadows_cascade.cc
engines/eevee/eevee_shadows_cube.cc
engines/eevee/eevee_subsurface.cc
engines/eevee/eevee_temporal_sampling.cc
engines/eevee/eevee_volumes.cc
engines/eevee_next/eevee_ambient_occlusion.cc
engines/eevee_next/eevee_camera.cc
engines/eevee_next/eevee_cryptomatte.cc
engines/eevee_next/eevee_depth_of_field.cc
engines/eevee_next/eevee_engine.cc
engines/eevee_next/eevee_film.cc
engines/eevee_next/eevee_hizbuffer.cc
engines/eevee_next/eevee_instance.cc
engines/eevee_next/eevee_irradiance_cache.cc
engines/eevee_next/eevee_light.cc
engines/eevee_next/eevee_lightcache.cc
engines/eevee_next/eevee_lightprobe.cc
engines/eevee_next/eevee_lookdev.cc
engines/eevee_next/eevee_material.cc
engines/eevee_next/eevee_motion_blur.cc
engines/eevee_next/eevee_pipeline.cc
engines/eevee_next/eevee_raytrace.cc
engines/eevee_next/eevee_reflection_probes.cc
engines/eevee_next/eevee_renderbuffers.cc
engines/eevee_next/eevee_sampling.cc
engines/eevee_next/eevee_shader.cc
engines/eevee_next/eevee_shadow.cc
engines/eevee_next/eevee_subsurface.cc
engines/eevee_next/eevee_sync.cc
engines/eevee_next/eevee_velocity.cc
engines/eevee_next/eevee_view.cc
engines/eevee_next/eevee_volume.cc
engines/eevee_next/eevee_world.cc
engines/workbench/workbench_data.cc
engines/workbench/workbench_effect_antialiasing.cc
engines/workbench/workbench_effect_antialiasing_c.cc
engines/workbench/workbench_effect_cavity.cc
engines/workbench/workbench_effect_cavity_c.cc
engines/workbench/workbench_effect_dof.cc
engines/workbench/workbench_effect_dof_c.cc
engines/workbench/workbench_effect_outline.cc
engines/workbench/workbench_effect_outline_c.cc
engines/workbench/workbench_engine.cc
engines/workbench/workbench_engine_c.cc
engines/workbench/workbench_materials.cc
engines/workbench/workbench_materials_next.cc
engines/workbench/workbench_mesh_passes.cc
engines/workbench/workbench_opaque.cc
engines/workbench/workbench_render.cc
engines/workbench/workbench_resources.cc
engines/workbench/workbench_shader.cc
engines/workbench/workbench_shader_cache.cc
engines/workbench/workbench_shadow.cc
engines/workbench/workbench_shadow_c.cc
engines/workbench/workbench_state.cc
engines/workbench/workbench_transparent.cc
engines/workbench/workbench_volume.cc
engines/workbench/workbench_volume_next.cc
engines/external/external_engine.cc
engines/gpencil/gpencil_antialiasing.cc
engines/gpencil/gpencil_cache_utils.cc
engines/gpencil/gpencil_draw_data.cc
engines/gpencil/gpencil_engine.cc
engines/gpencil/gpencil_engine_c.cc
engines/gpencil/gpencil_render.cc
engines/gpencil/gpencil_shader.cc
engines/gpencil/gpencil_shader_c.cc
engines/gpencil/gpencil_shader_fx.cc
engines/select/select_draw_utils.cc
engines/select/select_engine.cc
engines/select/select_instance.cc
engines/overlay/overlay_antialiasing.cc
engines/overlay/overlay_armature.cc
engines/overlay/overlay_background.cc
engines/overlay/overlay_edit_curve.cc
engines/overlay/overlay_edit_curves.cc
engines/overlay/overlay_edit_mesh.cc
engines/overlay/overlay_edit_text.cc
engines/overlay/overlay_edit_uv.cc
engines/overlay/overlay_engine.cc
engines/overlay/overlay_extra.cc
engines/overlay/overlay_facing.cc
engines/overlay/overlay_fade.cc
engines/overlay/overlay_gpencil_legacy.cc
engines/overlay/overlay_grease_pencil.cc
engines/overlay/overlay_grid.cc
engines/overlay/overlay_image.cc
engines/overlay/overlay_lattice.cc
engines/overlay/overlay_metaball.cc
engines/overlay/overlay_mode_transfer.cc
engines/overlay/overlay_motion_path.cc
engines/overlay/overlay_next_engine.cc
engines/overlay/overlay_next_instance.cc
engines/overlay/overlay_next_shader.cc
engines/overlay/overlay_next_shape.cc
engines/overlay/overlay_outline.cc
engines/overlay/overlay_paint.cc
engines/overlay/overlay_particle.cc
engines/overlay/overlay_sculpt.cc
engines/overlay/overlay_sculpt_curves.cc
engines/overlay/overlay_shader.cc
engines/overlay/overlay_viewer_attribute.cc
engines/overlay/overlay_volume.cc
engines/overlay/overlay_wireframe.cc
DRW_engine.h
DRW_pbvh.hh
DRW_select_buffer.h
intern/DRW_gpu_wrapper.hh
intern/DRW_render.h
intern/draw_attributes.hh
intern/draw_cache.h
intern/draw_cache_extract.hh
intern/draw_cache_impl.hh
intern/draw_cache_inline.h
intern/draw_color_management.h
intern/draw_command.hh
intern/draw_common.h
intern/draw_common.hh
intern/draw_common_shader_shared.h
intern/draw_curves_private.hh
intern/draw_debug.h
intern/draw_debug.hh
intern/draw_hair_private.h
intern/draw_handle.hh
intern/draw_instance_data.h
intern/draw_manager.h
intern/draw_manager.hh
intern/draw_manager_profiling.hh
intern/draw_manager_testing.h
intern/draw_manager_text.h
intern/draw_pass.hh
intern/draw_pbvh.h
intern/draw_resource.hh
intern/draw_sculpt.hh
intern/draw_shader.h
intern/draw_shader_shared.h
intern/draw_state.h
intern/draw_subdivision.h
intern/draw_texture_pool.h
intern/draw_view.h
intern/draw_view.hh
intern/draw_view_data.h
intern/mesh_extractors/extract_mesh.hh
engines/basic/basic_engine.h
engines/basic/basic_private.h
engines/compositor/compositor_engine.h
engines/eevee/eevee_engine.h
engines/eevee/eevee_lightcache.h
engines/eevee/eevee_lut.h
engines/eevee/eevee_private.h
engines/eevee/engine_eevee_shared_defines.h
engines/eevee_next/eevee_ambient_occlusion.hh
engines/eevee_next/eevee_camera.hh
engines/eevee_next/eevee_cryptomatte.hh
engines/eevee_next/eevee_depth_of_field.hh
engines/eevee_next/eevee_engine.h
engines/eevee_next/eevee_film.hh
engines/eevee_next/eevee_gbuffer.hh
engines/eevee_next/eevee_hizbuffer.hh
engines/eevee_next/eevee_instance.hh
engines/eevee_next/eevee_irradiance_cache.hh
engines/eevee_next/eevee_light.hh
engines/eevee_next/eevee_lightcache.hh
engines/eevee_next/eevee_lightprobe.hh
engines/eevee_next/eevee_lookdev.hh
engines/eevee_next/eevee_material.hh
engines/eevee_next/eevee_motion_blur.hh
engines/eevee_next/eevee_pipeline.hh
engines/eevee_next/eevee_raytrace.hh
engines/eevee_next/eevee_reflection_probes.hh
engines/eevee_next/eevee_renderbuffers.hh
engines/eevee_next/eevee_sampling.hh
engines/eevee_next/eevee_shader.hh
engines/eevee_next/eevee_shadow.hh
engines/eevee_next/eevee_subsurface.hh
engines/eevee_next/eevee_sync.hh
engines/eevee_next/eevee_velocity.hh
engines/eevee_next/eevee_view.hh
engines/eevee_next/eevee_volume.hh
engines/eevee_next/eevee_world.hh
engines/external/external_engine.h
engines/gpencil/gpencil_antialiasing.hh
engines/gpencil/gpencil_engine.h
engines/gpencil/gpencil_layer.hh
engines/gpencil/gpencil_light.hh
engines/gpencil/gpencil_material.hh
engines/gpencil/gpencil_object.hh
engines/gpencil/gpencil_shader.hh
engines/gpencil/gpencil_vfx.hh
engines/image/image_batches.hh
engines/image/image_buffer_cache.hh
engines/image/image_drawing_mode.hh
engines/image/image_engine.h
engines/image/image_enums.hh
engines/image/image_instance_data.hh
engines/image/image_partial_updater.hh
engines/image/image_private.hh
engines/image/image_shader_params.hh
engines/image/image_space.hh
engines/image/image_space_image.hh
engines/image/image_space_node.hh
engines/image/image_texture_info.hh
engines/image/image_usage.hh
engines/overlay/overlay_engine.h
engines/overlay/overlay_next_background.hh
engines/overlay/overlay_next_empty.hh
engines/overlay/overlay_next_grid.hh
engines/overlay/overlay_next_instance.hh
engines/overlay/overlay_next_metaball.hh
engines/overlay/overlay_next_prepass.hh
engines/overlay/overlay_next_private.hh
engines/overlay/overlay_private.hh
engines/select/select_defines.h
engines/select/select_engine.h
engines/select/select_instance.hh
engines/select/select_private.h
engines/workbench/workbench_defines.hh
engines/workbench/workbench_engine.h
engines/workbench/workbench_enums.hh
engines/workbench/workbench_private.h
engines/workbench/workbench_private.hh
engines/workbench/workbench_shader_shared.h
)
set(LIB
bf_blenkernel
PRIVATE bf::blenlib
PRIVATE bf::dna
PRIVATE bf::intern::guardedalloc
bf_realtime_compositor
bf_windowmanager
PRIVATE bf::intern::atomic
)
set(GLSL_SRC
engines/eevee/shaders/ambient_occlusion_lib.glsl
engines/eevee/shaders/background_vert.glsl
engines/eevee/shaders/common_uniforms_lib.glsl
engines/eevee/shaders/common_utiltex_lib.glsl
engines/eevee/shaders/lights_lib.glsl
engines/eevee/shaders/lightprobe_lib.glsl
engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
engines/eevee/shaders/lightprobe_geom.glsl
engines/eevee/shaders/lightprobe_vert.glsl
engines/eevee/shaders/lightprobe_vert_no_geom.glsl
engines/eevee/shaders/lightprobe_cube_display_frag.glsl
engines/eevee/shaders/lightprobe_cube_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_display_frag.glsl
engines/eevee/shaders/lightprobe_grid_display_vert.glsl
engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_frag.glsl
engines/eevee/shaders/lightprobe_planar_display_vert.glsl
engines/eevee/shaders/lookdev_world_frag.glsl
engines/eevee/shaders/closure_eval_lib.glsl
engines/eevee/shaders/closure_eval_diffuse_lib.glsl
engines/eevee/shaders/closure_eval_glossy_lib.glsl
engines/eevee/shaders/closure_eval_surface_lib.glsl
engines/eevee/shaders/closure_eval_refraction_lib.glsl
engines/eevee/shaders/closure_eval_volume_lib.glsl
engines/eevee/shaders/closure_eval_translucent_lib.glsl
engines/eevee/shaders/closure_type_lib.glsl
engines/eevee/shaders/eevee_empty.glsl
engines/eevee/shaders/eevee_empty_volume.glsl
engines/eevee/shaders/effect_bloom_frag.glsl
engines/eevee/shaders/effect_dof_bokeh_frag.glsl
engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
engines/eevee/shaders/effect_dof_downsample_frag.glsl
engines/eevee/shaders/effect_dof_filter_frag.glsl
engines/eevee/shaders/effect_dof_flatten_tiles_frag.glsl
engines/eevee/shaders/effect_dof_gather_frag.glsl
engines/eevee/shaders/effect_dof_lib.glsl
engines/eevee/shaders/effect_dof_reduce_frag.glsl
engines/eevee/shaders/effect_dof_resolve_frag.glsl
engines/eevee/shaders/effect_dof_scatter_frag.glsl
engines/eevee/shaders/effect_dof_scatter_vert.glsl
engines/eevee/shaders/effect_dof_setup_frag.glsl
engines/eevee/shaders/effect_reflection_lib.glsl
engines/eevee/shaders/effect_reflection_resolve_frag.glsl
engines/eevee/shaders/effect_reflection_trace_frag.glsl
engines/eevee/shaders/effect_downsample_frag.glsl
engines/eevee/shaders/effect_downsample_cube_frag.glsl
engines/eevee/shaders/effect_gtao_frag.glsl
engines/eevee/shaders/effect_velocity_resolve_frag.glsl
engines/eevee/shaders/effect_velocity_tile_frag.glsl
engines/eevee/shaders/effect_minmaxz_frag.glsl
engines/eevee/shaders/effect_mist_frag.glsl
engines/eevee/shaders/effect_motion_blur_frag.glsl
engines/eevee/shaders/effect_subsurface_frag.glsl
engines/eevee/shaders/effect_translucency_frag.glsl
engines/eevee/shaders/effect_temporal_aa.glsl
engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl
engines/eevee/shaders/object_motion_frag.glsl
engines/eevee/shaders/object_motion_vert.glsl
engines/eevee/shaders/prepass_frag.glsl
engines/eevee/shaders/shadow_accum_frag.glsl
engines/eevee/shaders/shadow_frag.glsl
engines/eevee/shaders/shadow_vert.glsl
engines/eevee/shaders/bsdf_lut_frag.glsl
engines/eevee/shaders/btdf_lut_frag.glsl
engines/eevee/shaders/bsdf_common_lib.glsl
engines/eevee/shaders/irradiance_lib.glsl
engines/eevee/shaders/octahedron_lib.glsl
engines/eevee/shaders/cubemap_lib.glsl
engines/eevee/shaders/bsdf_sampling_lib.glsl
engines/eevee/shaders/random_lib.glsl
engines/eevee/shaders/raytrace_lib.glsl
engines/eevee/shaders/renderpass_accumulate_frag.glsl
engines/eevee/shaders/renderpass_lib.glsl
engines/eevee/shaders/renderpass_postprocess_frag.glsl
engines/eevee/shaders/cryptomatte_frag.glsl
engines/eevee/shaders/cryptomatte_vert.glsl
engines/eevee/shaders/ltc_lib.glsl
engines/eevee/shaders/ssr_lib.glsl
engines/eevee/shaders/surface_frag.glsl
engines/eevee/shaders/surface_geom.glsl
engines/eevee/shaders/surface_lib.glsl
engines/eevee/shaders/surface_vert.glsl
engines/eevee/shaders/update_noise_frag.glsl
engines/eevee/shaders/volumetric_accum_frag.glsl
engines/eevee/shaders/volumetric_lib.glsl
engines/eevee/shaders/volumetric_frag.glsl
engines/eevee/shaders/volumetric_geom.glsl
engines/eevee/shaders/volumetric_vert.glsl
engines/eevee/shaders/volumetric_resolve_frag.glsl
engines/eevee/shaders/volumetric_scatter_frag.glsl
engines/eevee/shaders/volumetric_integration_frag.glsl
engines/eevee/shaders/world_vert.glsl
engines/eevee/shaders/infos/engine_eevee_legacy_shared.h
engines/eevee/engine_eevee_shared_defines.h
engines/eevee_next/shaders/eevee_ambient_occlusion_lib.glsl
engines/eevee_next/shaders/eevee_ambient_occlusion_pass_comp.glsl
engines/eevee_next/shaders/eevee_attributes_lib.glsl
engines/eevee_next/shaders/eevee_bxdf_lib.glsl
engines/eevee_next/shaders/eevee_bxdf_sampling_lib.glsl
engines/eevee_next/shaders/eevee_camera_lib.glsl
engines/eevee_next/shaders/eevee_colorspace_lib.glsl
engines/eevee_next/shaders/eevee_cryptomatte_lib.glsl
engines/eevee_next/shaders/eevee_cubemap_lib.glsl
engines/eevee_next/shaders/eevee_debug_surfels_vert.glsl
engines/eevee_next/shaders/eevee_debug_surfels_frag.glsl
engines/eevee_next/shaders/eevee_debug_irradiance_grid_vert.glsl
engines/eevee_next/shaders/eevee_debug_irradiance_grid_frag.glsl
engines/eevee_next/shaders/eevee_deferred_light_frag.glsl
engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_gather_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_hole_fill_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_scatter_frag.glsl
engines/eevee_next/shaders/eevee_depth_of_field_scatter_vert.glsl
engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_frag.glsl
engines/eevee_next/shaders/eevee_display_probe_grid_vert.glsl
engines/eevee_next/shaders/eevee_film_comp.glsl
engines/eevee_next/shaders/eevee_film_cryptomatte_post_comp.glsl
engines/eevee_next/shaders/eevee_film_frag.glsl
engines/eevee_next/shaders/eevee_film_lib.glsl
engines/eevee_next/shaders/eevee_gbuffer_lib.glsl
engines/eevee_next/shaders/eevee_geom_curves_vert.glsl
engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl
engines/eevee_next/shaders/eevee_geom_mesh_vert.glsl
engines/eevee_next/shaders/eevee_geom_point_cloud_vert.glsl
engines/eevee_next/shaders/eevee_geom_world_vert.glsl
engines/eevee_next/shaders/eevee_hiz_debug_frag.glsl
engines/eevee_next/shaders/eevee_hiz_update_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_debug_frag.glsl
engines/eevee_next/shaders/eevee_light_culling_select_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_sort_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_tile_comp.glsl
engines/eevee_next/shaders/eevee_light_culling_zbin_comp.glsl
engines/eevee_next/shaders/eevee_light_eval_lib.glsl
engines/eevee_next/shaders/eevee_light_iter_lib.glsl
engines/eevee_next/shaders/eevee_light_lib.glsl
engines/eevee_next/shaders/eevee_lightprobe_eval_lib.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_bounds_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_ray_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_offset_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_irradiance_load_comp.glsl
engines/eevee_next/shaders/eevee_lightprobe_lib.glsl
engines/eevee_next/shaders/eevee_ltc_lib.glsl
engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_flatten_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
engines/eevee_next/shaders/eevee_motion_blur_lib.glsl
engines/eevee_next/shaders/eevee_nodetree_lib.glsl
engines/eevee_next/shaders/eevee_ray_denoise_bilateral_comp.glsl
engines/eevee_next/shaders/eevee_ray_denoise_spatial_comp.glsl
engines/eevee_next/shaders/eevee_ray_denoise_temporal_comp.glsl
engines/eevee_next/shaders/eevee_ray_generate_comp.glsl
engines/eevee_next/shaders/eevee_ray_generate_lib.glsl
engines/eevee_next/shaders/eevee_ray_tile_classify_comp.glsl
engines/eevee_next/shaders/eevee_ray_tile_compact_comp.glsl
engines/eevee_next/shaders/eevee_ray_trace_screen_comp.glsl
engines/eevee_next/shaders/eevee_ray_trace_screen_lib.glsl
engines/eevee_next/shaders/eevee_octahedron_lib.glsl
engines/eevee_next/shaders/eevee_ray_types_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_eval_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_lib.glsl
engines/eevee_next/shaders/eevee_reflection_probe_remap_comp.glsl
engines/eevee_next/shaders/eevee_reflection_probe_update_irradiance_comp.glsl
engines/eevee_next/shaders/eevee_sampling_lib.glsl
engines/eevee_next/shaders/eevee_shadow_debug_frag.glsl
engines/eevee_next/shaders/eevee_shadow_lib.glsl
engines/eevee_next/shaders/eevee_shadow_clipmap_clear_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_allocate_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_clear_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_defrag_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_free_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_mask_comp.glsl
engines/eevee_next/shaders/eevee_shadow_page_ops_lib.glsl
engines/eevee_next/shaders/eevee_shadow_tag_update_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_frag.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_lib.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_surfels_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tag_usage_vert.glsl
engines/eevee_next/shaders/eevee_shadow_test.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_bounds_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_finalize_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_init_comp.glsl
engines/eevee_next/shaders/eevee_shadow_tilemap_lib.glsl
engines/eevee_next/shaders/eevee_spherical_harmonics_lib.glsl
engines/eevee_next/shaders/eevee_subsurface_eval_frag.glsl
engines/eevee_next/shaders/eevee_surf_capture_frag.glsl
engines/eevee_next/shaders/eevee_surf_deferred_frag.glsl
engines/eevee_next/shaders/eevee_surf_depth_frag.glsl
engines/eevee_next/shaders/eevee_surf_forward_frag.glsl
engines/eevee_next/shaders/eevee_surf_lib.glsl
engines/eevee_next/shaders/eevee_surf_shadow_frag.glsl
engines/eevee_next/shaders/eevee_surf_world_frag.glsl
engines/eevee_next/shaders/eevee_surfel_cluster_build_comp.glsl
engines/eevee_next/shaders/eevee_surfel_light_comp.glsl
engines/eevee_next/shaders/eevee_surfel_list_build_comp.glsl
engines/eevee_next/shaders/eevee_surfel_list_lib.glsl
engines/eevee_next/shaders/eevee_surfel_list_sort_comp.glsl
engines/eevee_next/shaders/eevee_surfel_ray_comp.glsl
engines/eevee_next/shaders/eevee_transparency_lib.glsl
engines/eevee_next/shaders/eevee_velocity_lib.glsl
engines/eevee_next/shaders/eevee_volume_integration_comp.glsl
engines/eevee_next/shaders/eevee_volume_lib.glsl
engines/eevee_next/shaders/eevee_volume_material_comp.glsl
engines/eevee_next/shaders/eevee_volume_resolve_frag.glsl
engines/eevee_next/shaders/eevee_volume_scatter_comp.glsl
engines/eevee_next/eevee_defines.hh
engines/eevee_next/eevee_shader_shared.hh
engines/workbench/shaders/workbench_cavity_lib.glsl
engines/workbench/shaders/workbench_common_lib.glsl
engines/workbench/shaders/workbench_composite_frag.glsl
engines/workbench/shaders/workbench_next_composite_frag.glsl
engines/workbench/shaders/workbench_curvature_lib.glsl
engines/workbench/shaders/workbench_effect_cavity_frag.glsl
engines/workbench/shaders/workbench_effect_dof_frag.glsl
engines/workbench/shaders/workbench_effect_outline_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_frag.glsl
engines/workbench/shaders/workbench_effect_smaa_vert.glsl
engines/workbench/shaders/workbench_effect_taa_frag.glsl
engines/workbench/shaders/workbench_extract_stencil.glsl
engines/workbench/shaders/workbench_image_lib.glsl
engines/workbench/shaders/workbench_matcap_lib.glsl
engines/workbench/shaders/workbench_material_lib.glsl
engines/workbench/shaders/workbench_merge_infront_frag.glsl
engines/workbench/shaders/workbench_next_merge_depth_frag.glsl
engines/workbench/shaders/workbench_overlay_depth_frag.glsl
engines/workbench/shaders/workbench_prepass_frag.glsl
engines/workbench/shaders/workbench_prepass_hair_vert.glsl
engines/workbench/shaders/workbench_prepass_pointcloud_vert.glsl
engines/workbench/shaders/workbench_prepass_vert.glsl
engines/workbench/shaders/workbench_shadow_caps_geom.glsl
engines/workbench/shaders/workbench_shadow_caps_vert_no_geom.glsl
engines/workbench/shaders/workbench_shadow_debug_frag.glsl
engines/workbench/shaders/workbench_shadow_geom.glsl
engines/workbench/shaders/workbench_shadow_vert.glsl
engines/workbench/shaders/workbench_shadow_visibility_comp.glsl
engines/workbench/shaders/workbench_shadow_vert_no_geom.glsl
engines/workbench/shaders/workbench_transparent_accum_frag.glsl
engines/workbench/shaders/workbench_transparent_resolve_frag.glsl
engines/workbench/shaders/workbench_volume_frag.glsl
engines/workbench/shaders/workbench_volume_vert.glsl
engines/workbench/shaders/workbench_world_light_lib.glsl
engines/workbench/workbench_shader_shared.h
intern/shaders/common_aabb_lib.glsl
intern/shaders/common_attribute_lib.glsl
intern/shaders/common_colormanagement_lib.glsl
intern/shaders/common_debug_draw_lib.glsl
intern/shaders/common_debug_print_lib.glsl
intern/shaders/common_debug_shape_lib.glsl
intern/shaders/common_fullscreen_vert.glsl
intern/shaders/common_fxaa_lib.glsl
intern/shaders/common_gpencil_lib.glsl
intern/shaders/common_grease_pencil_lib.glsl
intern/shaders/common_hair_lib.glsl
intern/shaders/common_hair_refine_comp.glsl
intern/shaders/common_hair_refine_vert.glsl
intern/shaders/common_intersect_lib.glsl
intern/shaders/common_math_geom_lib.glsl
intern/shaders/common_math_lib.glsl
intern/shaders/common_pointcloud_lib.glsl
intern/shaders/common_shape_lib.glsl
intern/shaders/common_subdiv_custom_data_interp_comp.glsl
intern/shaders/common_subdiv_ibo_lines_comp.glsl
intern/shaders/common_subdiv_ibo_tris_comp.glsl
intern/shaders/common_subdiv_lib.glsl
intern/shaders/common_subdiv_normals_accumulate_comp.glsl
intern/shaders/common_subdiv_normals_finalize_comp.glsl
intern/shaders/common_subdiv_patch_evaluation_comp.glsl
intern/shaders/common_subdiv_vbo_edge_fac_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_angle_comp.glsl
intern/shaders/common_subdiv_vbo_edituv_strech_area_comp.glsl
intern/shaders/common_subdiv_vbo_lnor_comp.glsl
intern/shaders/common_subdiv_vbo_sculpt_data_comp.glsl
intern/shaders/common_view_clipping_lib.glsl
intern/shaders/common_view_lib.glsl
intern/shaders/draw_command_generate_comp.glsl
intern/shaders/draw_debug_draw_display_frag.glsl
intern/shaders/draw_debug_draw_display_vert.glsl
intern/shaders/draw_debug_info.hh
intern/shaders/draw_debug_print_display_frag.glsl
intern/shaders/draw_debug_print_display_vert.glsl
intern/shaders/draw_resource_finalize_comp.glsl
intern/shaders/draw_view_finalize_comp.glsl
intern/shaders/draw_visibility_comp.glsl
intern/draw_command_shared.hh
intern/draw_common_shader_shared.h
intern/draw_defines.h
intern/draw_pointcloud_private.hh
intern/draw_shader_shared.h
engines/gpencil/shaders/gpencil_frag.glsl
engines/gpencil/shaders/gpencil_vert.glsl
engines/gpencil/shaders/grease_pencil_vert.glsl
engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
engines/gpencil/shaders/gpencil_antialiasing_vert.glsl
engines/gpencil/shaders/gpencil_common_lib.glsl
engines/gpencil/shaders/gpencil_layer_blend_frag.glsl
engines/gpencil/shaders/gpencil_mask_invert_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_frag.glsl
engines/gpencil/shaders/gpencil_depth_merge_vert.glsl
engines/gpencil/shaders/gpencil_vfx_frag.glsl
engines/gpencil/gpencil_defines.h
engines/gpencil/gpencil_shader_shared.h
engines/select/shaders/select_id_vert.glsl
engines/select/shaders/select_id_frag.glsl
engines/select/shaders/select_lib.glsl
engines/select/select_shader_shared.hh
engines/basic/shaders/basic_conservative_depth_geom.glsl
engines/basic/shaders/basic_depth_vert.glsl
engines/basic/shaders/basic_depth_vert_conservative_no_geom.glsl
engines/basic/shaders/basic_depth_curves_vert.glsl
engines/basic/shaders/basic_depth_pointcloud_vert.glsl
engines/basic/shaders/basic_depth_frag.glsl
engines/overlay/shaders/overlay_antialiasing_frag.glsl
engines/overlay/shaders/overlay_armature_dof_solid_frag.glsl
engines/overlay/shaders/overlay_armature_dof_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_outline_vert.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_frag.glsl
engines/overlay/shaders/overlay_armature_envelope_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_geom.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert.glsl
engines/overlay/shaders/overlay_armature_shape_outline_vert_no_geom.glsl
engines/overlay/shaders/overlay_armature_shape_solid_frag.glsl
engines/overlay/shaders/overlay_armature_shape_solid_vert.glsl
engines/overlay/shaders/overlay_armature_shape_wire_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_outline_vert.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_frag.glsl
engines/overlay/shaders/overlay_armature_sphere_solid_vert.glsl
engines/overlay/shaders/overlay_armature_stick_frag.glsl
engines/overlay/shaders/overlay_armature_stick_vert.glsl
engines/overlay/shaders/overlay_armature_wire_frag.glsl
engines/overlay/shaders/overlay_armature_wire_vert.glsl
engines/overlay/shaders/overlay_background_frag.glsl
engines/overlay/shaders/overlay_clipbound_vert.glsl
engines/overlay/shaders/overlay_common_lib.glsl
engines/overlay/shaders/overlay_depth_only_frag.glsl
engines/overlay/shaders/overlay_depth_only_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_geom.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert.glsl
engines/overlay/shaders/overlay_edit_curve_handle_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_curve_point_vert.glsl
engines/overlay/shaders/overlay_edit_curve_wire_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_canvas_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_guide_vert.glsl
engines/overlay/shaders/overlay_edit_gpencil_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_point_vert.glsl
engines/overlay/shaders/overlay_edit_lattice_wire_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_analysis_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_common_lib.glsl
engines/overlay/shaders/overlay_edit_mesh_depth_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_frag.glsl
engines/overlay/shaders/overlay_edit_mesh_geom.glsl
engines/overlay/shaders/overlay_edit_mesh_normal_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_skin_root_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert.glsl
engines/overlay/shaders/overlay_edit_mesh_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_particle_point_vert.glsl
engines/overlay/shaders/overlay_edit_particle_strand_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_frag.glsl
engines/overlay/shaders/overlay_edit_uv_edges_geom.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert.glsl
engines/overlay/shaders/overlay_edit_uv_edges_vert_no_geom.glsl
engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl
engines/overlay/shaders/overlay_edit_uv_faces_vert.glsl
engines/overlay/shaders/overlay_edit_uv_image_mask_frag.glsl
engines/overlay/shaders/overlay_edit_uv_image_vert.glsl
engines/overlay/shaders/overlay_edit_uv_stretching_vert.glsl
engines/overlay/shaders/overlay_edit_uv_tiled_image_borders_vert.glsl
engines/overlay/shaders/overlay_edit_uv_verts_frag.glsl
engines/overlay/shaders/overlay_edit_uv_verts_vert.glsl
engines/overlay/shaders/overlay_extra_frag.glsl
engines/overlay/shaders/overlay_extra_groundline_vert.glsl
engines/overlay/shaders/overlay_extra_lightprobe_grid_vert.glsl
engines/overlay/shaders/overlay_extra_loose_point_frag.glsl
engines/overlay/shaders/overlay_extra_loose_point_vert.glsl
engines/overlay/shaders/overlay_extra_point_vert.glsl
engines/overlay/shaders/overlay_extra_vert.glsl
engines/overlay/shaders/overlay_extra_wire_frag.glsl
engines/overlay/shaders/overlay_extra_wire_vert.glsl
engines/overlay/shaders/overlay_facing_frag.glsl
engines/overlay/shaders/overlay_facing_vert.glsl
engines/overlay/shaders/overlay_grid_background_frag.glsl
engines/overlay/shaders/overlay_grid_frag.glsl
engines/overlay/shaders/overlay_grid_vert.glsl
engines/overlay/shaders/overlay_image_frag.glsl
engines/overlay/shaders/overlay_image_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_frag.glsl
engines/overlay/shaders/overlay_motion_path_line_geom.glsl
engines/overlay/shaders/overlay_motion_path_line_vert.glsl
engines/overlay/shaders/overlay_motion_path_line_vert_no_geom.glsl
engines/overlay/shaders/overlay_motion_path_point_vert.glsl
engines/overlay/shaders/overlay_outline_detect_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_curves_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_geom.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_frag.glsl
engines/overlay/shaders/overlay_outline_prepass_gpencil_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_pointcloud_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert.glsl
engines/overlay/shaders/overlay_outline_prepass_vert_no_geom.glsl
engines/overlay/shaders/overlay_paint_face_vert.glsl
engines/overlay/shaders/overlay_paint_point_vert.glsl
engines/overlay/shaders/overlay_paint_texture_frag.glsl
engines/overlay/shaders/overlay_paint_texture_vert.glsl
engines/overlay/shaders/overlay_paint_vertcol_frag.glsl
engines/overlay/shaders/overlay_paint_vertcol_vert.glsl
engines/overlay/shaders/overlay_paint_weight_frag.glsl
engines/overlay/shaders/overlay_paint_weight_vert.glsl
engines/overlay/shaders/overlay_paint_wire_vert.glsl
engines/overlay/shaders/overlay_particle_frag.glsl
engines/overlay/shaders/overlay_particle_vert.glsl
engines/overlay/shaders/overlay_point_varying_color_frag.glsl
engines/overlay/shaders/overlay_point_varying_color_varying_outline_aa_frag.glsl
engines/overlay/shaders/overlay_pointcloud_only_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_cage_vert.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_frag.glsl
engines/overlay/shaders/overlay_sculpt_curves_selection_vert.glsl
engines/overlay/shaders/overlay_sculpt_mask_frag.glsl
engines/overlay/shaders/overlay_sculpt_mask_vert.glsl
engines/overlay/shaders/overlay_uniform_color_frag.glsl
engines/overlay/shaders/overlay_varying_color.glsl
engines/overlay/shaders/overlay_viewer_attribute_curve_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_curves_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_frag.glsl
engines/overlay/shaders/overlay_viewer_attribute_mesh_vert.glsl
engines/overlay/shaders/overlay_viewer_attribute_pointcloud_vert.glsl
engines/overlay/shaders/overlay_volume_gridlines_vert.glsl
engines/overlay/shaders/overlay_volume_velocity_vert.glsl
engines/overlay/shaders/overlay_wireframe_frag.glsl
engines/overlay/shaders/overlay_wireframe_vert.glsl
engines/overlay/shaders/overlay_xray_fade_frag.glsl
engines/overlay/overlay_shader_shared.h
engines/image/shaders/image_engine_color_frag.glsl
engines/image/shaders/image_engine_color_vert.glsl
engines/image/shaders/image_engine_depth_frag.glsl
engines/image/shaders/image_engine_depth_vert.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
data_to_c_simple(${GLSL_FILE} GLSL_C STRIP_LEADING_C_COMMENTS)
endforeach()
blender_add_lib(bf_draw_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
PRIVATE bf::animrig
bf_draw_shaders
)
set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_draw_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_draw_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
list(APPEND INC
)
if(WITH_DRAW_DEBUG)
list(APPEND SRC
engines/select/select_debug_engine.cc
)
add_definitions(-DWITH_DRAW_DEBUG)
endif()
if(WITH_OPENSUBDIV)
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
)
endif()
if(WITH_MOD_FLUID)
list(APPEND INC
../../../intern/mantaflow/extern
)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
add_definitions(-DWITH_OPENGL_DRAW_TESTS)
if(WITH_OPENGL_BACKEND)
add_definitions(-DWITH_OPENGL_BACKEND)
endif()
if(WITH_METAL_BACKEND)
add_definitions(-DWITH_METAL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
endif()
endif()
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${TBB_LIBRARIES}
)
endif()
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WITH_GTESTS)
if(WITH_OPENGL_DRAW_TESTS)
set(TEST_SRC
tests/draw_pass_test.cc
tests/draw_testing.cc
tests/eevee_test.cc
tests/draw_testing.hh
)
set(TEST_INC
../../../intern/ghost
../gpu/tests
)
set(TEST_LIB
)
include(GTestTesting)
blender_add_test_lib(bf_draw_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()
endif()