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goo-engine
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f6c68f10196fd2e7a1831fdfdced6e39ce862e6d
goo-engine
/
source
/
gameengine
/
Rasterizer
T
History
Nathan Letwory
6c113b54b3
Finally change SConscript tabs to spaces.
2010-08-29 20:52:05 +00:00
..
RAS_OpenGLFilters
…
RAS_OpenGLRasterizer
Update address in license block.
2010-08-10 21:22:26 +00:00
CMakeLists.txt
remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused)
2010-08-03 08:12:55 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
RAS_2DFilterManager.cpp
…
RAS_2DFilterManager.h
…
RAS_BucketManager.cpp
BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into.
2010-06-16 19:07:20 +00:00
RAS_BucketManager.h
BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into.
2010-06-16 19:07:20 +00:00
RAS_CameraData.h
…
RAS_Deformer.h
…
RAS_FramingManager.cpp
…
RAS_FramingManager.h
…
RAS_ICanvas.h
…
RAS_IPolygonMaterial.cpp
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RAS_IPolygonMaterial.h
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RAS_IRasterizer.h
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RAS_IRenderTools.cpp
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RAS_IRenderTools.h
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RAS_LightObject.h
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RAS_MaterialBucket.cpp
…
RAS_MaterialBucket.h
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RAS_MeshObject.cpp
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RAS_MeshObject.h
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RAS_ObjectColor.h
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RAS_Polygon.cpp
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RAS_Polygon.h
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RAS_Rect.h
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RAS_texmatrix.cpp
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RAS_TexMatrix.h
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RAS_TexVert.cpp
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RAS_TexVert.h
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SConscript
Finally change SConscript tabs to spaces.
2010-08-29 20:52:05 +00:00