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f795e1cfd23f1e610dfd22c005e5f4a09de4886a
goo-engine
/
source
/
gameengine
/
GamePlayer
/
ghost
T
History
Brecht Van Lommel
5bb576e8e4
Fix
#33417
: add back GPU Mipmap Generation option, apparently with this disabled
...
it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
..
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
GPG_Application.cpp
BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
2012-11-25 07:42:41 +00:00
GPG_Application.h
Fix for [
#32361
] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.
2012-08-18 23:46:37 +00:00
GPG_Canvas.cpp
Committing patch "[
#27676
] Change window size/resolution in realtime" by me.
2012-01-22 20:25:25 +00:00
GPG_Canvas.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_ghost.cpp
Fix
#33417
: add back GPU Mipmap Generation option, apparently with this disabled
2012-12-05 11:46:13 +00:00
GPG_KeyboardDevice.cpp
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
GPG_KeyboardDevice.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_System.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
GPG_System.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
buildsystem cleanup: remove duplicate source & includes for scons,
2012-11-14 01:41:24 +00:00