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f82c2d2cdc506b13f7fd0190a6d725f4e04cbbc1
goo-engine/source
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Brecht Van Lommel f82c2d2cdc Fix #30804: nodetree.links.new() incorrectly disconnected or allowed to connect
multiple links to a socket when the arguments were passed in order:
(input socket, output socket) instead of (output socket, input socket)
2012-04-05 14:17:42 +00:00
..
blender
Fix #30804: nodetree.links.new() incorrectly disconnected or allowed to connect
2012-04-05 14:17:42 +00:00
blenderplayer
Fix blenderplayer compile.
2012-04-04 10:55:55 +00:00
creator
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
darwin
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gameengine
This fixes BGE bugs #30484 (Frame rate increases very high after game engine start with record animation enabled) and #29449 (Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
icons
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tests
spelling cleanup
2012-03-18 07:38:51 +00:00
CMakeLists.txt
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SConscript
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