Logo
Explore Help
Sign In
dillongoostudios/goo-engine
3
0
Fork 0
You've already forked goo-engine
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ff7ddb1925c5a0bf64d3a353980e771266ebd1bf
goo-engine/source
T
History
Campbell Barton ff7ddb1925 change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side.
This way. IMHO is more useful since it means you can simplify the geometry between faces without joining them and it distinguishes vertex dissolve more from edge dissolve - which will join both faces still.
2012-02-26 05:04:30 +00:00
..
blender
change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side.
2012-02-26 05:04:30 +00:00
blenderplayer
Fix blenderplayer linking with recent additions to bmesh python. We should really start building with player on so that mistakes like this can be detected early.
2012-02-22 18:57:17 +00:00
creator
initial bmesh python api.
2012-02-22 09:19:53 +00:00
darwin
…
gameengine
style cleanup, use { on newline after function definition.
2012-02-25 16:49:59 +00:00
icons
…
tests
use ValueError when vector/matrix multiplications sizes are not supported, was using TypeError for mat*vec and ValueError for vec*mat.
2012-02-11 14:27:36 +00:00
CMakeLists.txt
…
SConscript
…
Powered by Gitea Version: 1.26.2 Page: 1126ms Template: 17ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API