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goo-engine/source/blender/editors/include/ED_physics.hh
T

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1.2 KiB
C++

/* SPDX-FileCopyrightText: 2007 by Janne Karhu. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct ReportList;
struct bContext;
struct wmKeyConfig;
struct Object;
struct Scene;
/* `particle_edit.cc` */
bool PE_poll(struct bContext *C);
bool PE_hair_poll(struct bContext *C);
bool PE_poll_view3d(struct bContext *C);
/* `rigidbody_object.cc` */
bool ED_rigidbody_object_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_object_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* `rigidbody_constraint.cc` */
bool ED_rigidbody_constraint_add(struct Main *bmain,
struct Scene *scene,
struct Object *ob,
int type,
struct ReportList *reports);
void ED_rigidbody_constraint_remove(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* operators */
void ED_operatortypes_physics(void);
void ED_keymap_physics(struct wmKeyConfig *keyconf);