Fix #135277: mark scene parameters as dirty on camera switch

Geometry nodes using the active camera did not get updated
when the camera is switched by a timeline marker.

Pull Request: https://projects.blender.org/blender/blender/pulls/135546
This commit is contained in:
David Murmann
2025-03-10 16:21:12 +01:00
committed by Jacques Lucke
parent 1f780a5caa
commit 05ec635e6b
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2214,7 +2214,7 @@ bool BKE_scene_camera_switch_update(Scene *scene)
Object *camera = BKE_scene_camera_switch_find(scene);
if (camera && (camera != scene->camera)) {
scene->camera = camera;
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL);
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL | ID_RECALC_PARAMETERS);
return true;
}
#else
+1 -1
View File
@@ -1923,7 +1923,7 @@ void ED_update_for_newframe(Main *bmain, Depsgraph *depsgraph)
LISTBASE_FOREACH (bScreen *, screen, &bmain->screens) {
BKE_screen_view3d_scene_sync(screen, scene);
}
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL);
DEG_id_tag_update(&scene->id, ID_RECALC_SYNC_TO_EVAL | ID_RECALC_PARAMETERS);
}
#endif