Added support for orthographic camera.

The FEdgeXDetector class for silhouette edge detection and the
ViewMapBuilder class for view map creation are enhanced.  All changes
are related to view point handling (i.e., the camera location).  In
the perspective projection, the visibility of feature edges and edge
types (e.g., borders and crease lines) are computed based on a fixed
view point, whereas the view point in the orthographic projection is
an arbitrary point on the XY plane at the origin and is determined so
that a line segment from the view point to a point in the 3D space is
perpendicular to the XY plane.  All view point related portions of the
class definitions were modified so as to deal with the two different
camera modes.
This commit is contained in:
Tamito Kajiyama
2010-01-31 22:56:19 +00:00
parent e307cb1c8c
commit 107667d20a
5 changed files with 55 additions and 11 deletions
@@ -450,6 +450,7 @@ void Controller::ComputeViewMap()
_Chrono.start();
edgeDetector.setViewpoint(Vec3r(vp));
edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
edgeDetector.setSphereRadius(_sphereRadius);
@@ -129,14 +129,23 @@ void FEdgeXDetector::preProcessFace(WXFace *iFace){
Vec3r N = iFace->GetNormal();
// Compute the dot product between V (=_Viewpoint - firstPoint) and N:
Vec3r V(_Viewpoint - firstPoint);
Vec3r V;
if (_orthographicProjection) {
V = Vec3r(0.0, 0.0, _Viewpoint.z() - firstPoint.z());
} else {
V = Vec3r(_Viewpoint - firstPoint);
}
N.normalize();
V.normalize();
iFace->setDotP(N * V);
// compute the distance between the face center and the viewpoint:
Vec3r dist_vec(iFace->center() - _Viewpoint);
iFace->setZ(dist_vec.norm());
if (_orthographicProjection) {
iFace->setZ(iFace->center().z() - _Viewpoint.z());
} else {
Vec3r dist_vec(iFace->center() - _Viewpoint);
iFace->setZ(dist_vec.norm());
}
}
void FEdgeXDetector::computeCurvatures(WXVertex *vertex){
@@ -181,7 +190,11 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex){
// compute radial curvature :
n = C->e1 ^ C->e2;
v = _Viewpoint - vertex->GetVertex();
if (_orthographicProjection) {
v = Vec3r(0.0, 0.0, _Viewpoint.z() - vertex->GetVertex().z());
} else {
v = Vec3r(_Viewpoint - vertex->GetVertex());
}
C->er = v - (v * n) * n;
C->er.normalize();
e1 = C->e1;
@@ -243,14 +256,23 @@ void FEdgeXDetector::ProcessSilhouetteFace(WXFace *iFace)
for(int i=0; i<numVertices; i++){
point = iFace->GetVertex(i)->GetVertex();
normal = iFace->GetVertexNormal(i);
Vec3r V(_Viewpoint - point);
normal.normalize();
Vec3r V;
if (_orthographicProjection) {
V = Vec3r(0.0, 0.0, _Viewpoint.z() - point.z());
} else {
V = Vec3r(_Viewpoint - point);
}
V.normalize();
real d = normal * V;
faceLayer->PushDotP(d);
// Find the point the closest to the viewpoint
Vec3r dist_vec(point - _Viewpoint);
dist = dist_vec.norm();
if (_orthographicProjection) {
dist = point.z() - _Viewpoint.z();
} else {
Vec3r dist_vec(point - _Viewpoint);
dist = dist_vec.norm();
}
if(dist < minDist) {
minDist = dist;
closestPointId = i;
@@ -56,6 +56,7 @@ public:
_computeRidgesAndValleys = true;
_computeSuggestiveContours = true;
_sphereRadius = 1.0;
_orthographicProjection = false;
_changes = false;
_kr_derivative_epsilon = 0.0;
}
@@ -107,6 +108,7 @@ public:
/*! Sets the current viewpoint */
inline void setViewpoint(const Vec3r& ivp) {_Viewpoint = ivp;}
inline void enableOrthographicProjection(bool b) {_orthographicProjection = b;}
inline void enableRidgesAndValleysFlag(bool b) {_computeRidgesAndValleys = b;}
inline void enableSuggestiveContours(bool b) {_computeSuggestiveContours = b;}
/*! Sets the radius of the geodesic sphere around each vertex (for the curvature computation)
@@ -136,6 +138,7 @@ protected:
real _maxKr;
unsigned _nPoints;
real _meanEdgeSize;
bool _orthographicProjection;
bool _computeRidgesAndValleys;
bool _computeSuggestiveContours;
@@ -103,7 +103,12 @@ void ViewMapBuilder::computeCusps(ViewMap *ioViewMap){
Vec3r m((A+B)/2.0);
Vec3r crossP(AB^(fes)->normal());
crossP.normalize();
Vec3r viewvector(m-_viewpoint);
Vec3r viewvector;
if (_orthographicProjection) {
viewvector = Vec3r(0.0, 0.0, m.z()-_viewpoint.z());
} else {
viewvector = Vec3r(m-_viewpoint);
}
viewvector.normalize();
if(first){
if(((crossP)*(viewvector)) > 0)
@@ -583,7 +588,12 @@ void ViewMapBuilder::FindOccludee(FEdge *fe, Grid* iGrid, real epsilon, Polygon3
A = Vec3r(((fe)->vertexA()->point3D() + (fe)->vertexB()->point3D())/2.0);
edge = Vec3r((fe)->vertexB()->point3D()-(fe)->vertexA()->point3D());
origin = Vec3r((fe)->vertexA()->point3D());
Vec3r u(_viewpoint-A);
Vec3r u;
if (_orthographicProjection) {
u = Vec3r(0.0, 0.0, _viewpoint.z()-A.z());
} else {
u = Vec3r(_viewpoint-A);
}
u.normalize();
if(A < iGrid->getOrigin())
cerr << "Warning: point is out of the grid for fedge " << fe->getId().getFirst() << "-" << fe->getId().getSecond() << endl;
@@ -637,13 +647,19 @@ int ViewMapBuilder::ComputeRayCastingVisibility(FEdge *fe, Grid* iGrid, real eps
// //return 0;
// }
Vec3r u(_viewpoint - center);
Vec3r vp;
if (_orthographicProjection) {
vp = Vec3r(center.x(), center.y(), _viewpoint.z());
} else {
vp = Vec3r(_viewpoint);
}
Vec3r u(vp - center);
real raylength = u.norm();
u.normalize();
//cout << "grid origin " << iGrid->getOrigin().x() << "," << iGrid->getOrigin().y() << "," << iGrid->getOrigin().z() << endl;
//cout << "center " << center.x() << "," << center.y() << "," << center.z() << endl;
iGrid->castRay(center, Vec3r(_viewpoint), occluders, timestamp);
iGrid->castRay(center, vp, occluders, timestamp);
WFace *face = 0;
if(fe->isSmooth()){
@@ -58,6 +58,7 @@ private:
//SilhouetteGeomEngine _GeomEngine;
ProgressBar *_pProgressBar;
Vec3r _viewpoint;
bool _orthographicProjection;
Grid* _Grid;
ViewEdgeXBuilder *_pViewEdgeBuilder;
bool _EnableQI;
@@ -129,6 +130,7 @@ public:
real iFocalLength,
real iAspect,
real iFovy) {
_orthographicProjection = (iProjectionMatrix[3][3] != 0.0);
SilhouetteGeomEngine::setTransform(iModelViewMatrix, iProjectionMatrix, iViewport, iFocalLength);
}