GOOENGINE: Fix another mac build error
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@@ -445,7 +445,7 @@ void EEVEE_shadow_output_accumulate(EEVEE_ViewLayerData * /*sldata*/, EEVEE_Data
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* when switching between viewports/workspaces. This fixes issue where
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* shadow intensity changes unexpectedly due to TAA not resetting properly. */
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const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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GPU_framebuffer_clear_color(fbl->shadow_accum_fb, clear);
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GPU_framebuffer_clear_color(inst->shadow_accum_fb, clear);
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#else
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EEVEE_EffectsInfo *effects = inst->effects;
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if (effects->taa_current_sample == 1) {
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