GOOENGINE: Fix another mac build error

This commit is contained in:
2026-02-09 18:52:46 -06:00
parent 35a9006aec
commit 24f878951d
@@ -445,7 +445,7 @@ void EEVEE_shadow_output_accumulate(EEVEE_ViewLayerData * /*sldata*/, EEVEE_Data
* when switching between viewports/workspaces. This fixes issue where
* shadow intensity changes unexpectedly due to TAA not resetting properly. */
const float clear[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_framebuffer_clear_color(fbl->shadow_accum_fb, clear);
GPU_framebuffer_clear_color(inst->shadow_accum_fb, clear);
#else
EEVEE_EffectsInfo *effects = inst->effects;
if (effects->taa_current_sample == 1) {