glTF: Revert last changes, as these changes are reverted in core too
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@@ -5,7 +5,7 @@
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bl_info = {
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (4, 4, 25),
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"version": (4, 4, 26),
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'blender': (4, 4, 0),
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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@@ -1101,7 +1101,7 @@ def detect_anisotropy_nodes(
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if not separate_xyz_node.inputs[0].is_linked:
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return False, None
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anisotropy_multiply_add_node = separate_xyz_node.inputs[0].links[0].from_node
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if anisotropy_multiply_add_node.type != "VECTOR_MATH":
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if anisotropy_multiply_add_node.type != "VECT_MATH":
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return False, None
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if anisotropy_multiply_add_node.operation != "MULTIPLY_ADD":
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return False, None
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@@ -137,7 +137,7 @@ def detect_manual_uv_wrapping(blender_shader_node, group_path):
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result = {}
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comb = previous_node(NodeSocket(blender_shader_node.inputs['Vector'], group_path))
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if comb.node is None or comb.node.type != 'COMBINE_XYZ':
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if comb.node is None or comb.node.type != 'COMBXYZ':
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return None
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for soc in ['X', 'Y']:
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