glTF: Revert last changes, as these changes are reverted in core too

This commit is contained in:
Julien Duroure
2025-01-03 21:08:42 +01:00
parent e5b3b9b9cb
commit 2add9e8224
3 changed files with 3 additions and 3 deletions
@@ -5,7 +5,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (4, 4, 25),
"version": (4, 4, 26),
'blender': (4, 4, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
@@ -1101,7 +1101,7 @@ def detect_anisotropy_nodes(
if not separate_xyz_node.inputs[0].is_linked:
return False, None
anisotropy_multiply_add_node = separate_xyz_node.inputs[0].links[0].from_node
if anisotropy_multiply_add_node.type != "VECTOR_MATH":
if anisotropy_multiply_add_node.type != "VECT_MATH":
return False, None
if anisotropy_multiply_add_node.operation != "MULTIPLY_ADD":
return False, None
@@ -137,7 +137,7 @@ def detect_manual_uv_wrapping(blender_shader_node, group_path):
result = {}
comb = previous_node(NodeSocket(blender_shader_node.inputs['Vector'], group_path))
if comb.node is None or comb.node.type != 'COMBINE_XYZ':
if comb.node is None or comb.node.type != 'COMBXYZ':
return None
for soc in ['X', 'Y']: