- [SCONS] Added building of qhull and Solid from extern when selecting the Solid gameengine. The gameengine has not been updated with the Tuhopuu2 one, so it is not wise to do that yet. This is in preparation for that and won't effect the current build process.
This commit is contained in:
+6
-6
@@ -260,7 +260,7 @@ elif sys.platform == 'win32':
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defines += ['WITH_QUICKTIME']
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defines += ['_LIB', 'USE_OPENAL']
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warn_flags = []
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platform_libs = [ 'qtmlClient', 'odelib', 'soundsystem',
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platform_libs = [ 'qtmlClient', 'soundsystem',
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'ws2_32', 'dxguid', 'vfw32', 'winmm',
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'iconv', 'kernel32', 'user32', 'gdi32',
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'winspool', 'comdlg32', 'advapi32', 'shell32',
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@@ -310,7 +310,7 @@ elif sys.platform == 'win32':
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link_env.RES(['source/icons/winblender.rc'])
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window_system = 'WIN32'
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# SOLID library information
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solid_lib = ['solid']
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solid_lib = ['extern/solid']
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solid_libpath = ['#../lib/windows/solid/lib']
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solid_include = ['#../lib/windows/solid/include']
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qhull_lib = ['qhull']
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@@ -821,6 +821,8 @@ Export ('platform_linkflags')
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Export ('user_options_dict')
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Export ('library_env')
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BuildDir (root_build_dir+'/extern', 'extern', duplicate=0)
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SConscript (root_build_dir+'extern/SConscript')
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BuildDir (root_build_dir+'/intern', 'intern', duplicate=0)
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SConscript (root_build_dir+'intern/SConscript')
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BuildDir (root_build_dir+'/source', 'source', duplicate=0)
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@@ -900,10 +902,8 @@ if user_options_dict['BUILD_GAMEENGINE'] == 1:
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'NG_loopbacknetwork'])
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if user_options_dict['USE_PHYSICS'] == 'solid':
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link_env.Append (LIBS=['PHY_Sumo'])
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link_env.Append (LIBS=user_options_dict['SOLID_LIBRARY'])
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link_env.Append (LIBPATH=user_options_dict['SOLID_LIBPATH'])
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link_env.Append (LIBS=user_options_dict['QHULL_LIBRARY'])
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link_env.Append (LIBPATH=user_options_dict['QHULL_LIBPATH'])
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link_env.Append (LIBS=['extern_qhull',
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'extern_solid'])
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else:
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link_env.Append (LIBS=['PHY_Ode',
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'PHY_Physics'])
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Vendored
+2
@@ -0,0 +1,2 @@
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SConscript(['qhull/SConscript',
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'solid/SConscript'])
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Vendored
+26
@@ -0,0 +1,26 @@
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qhull_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('defines')
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Import ('user_options_dict')
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qhull_env.Append (CCFLAGS = cflags)
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qhull_env.Append (CPPDEFINES = defines)
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source_files = ['src/geom.c',
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'src/geom2.c',
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'src/global.c',
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'src/io.c',
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'src/mem.c',
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'src/merge.c',
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'src/poly.c',
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'src/poly2.c',
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'src/qhull.c',
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'src/qset.c',
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'src/stat.c',
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'src/user.c']
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qhull_env.Append (CPPPATH = ['include',
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'src'])
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qhull_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_qhull', source=source_files)
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Vendored
+65
@@ -0,0 +1,65 @@
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import sys
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solid_env = Environment()
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# Import the C flags set in the SConstruct file
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#Import ('cflags')
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#Import ('cxxflags')
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#Import ('defines')
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Import ('user_options_dict')
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defines = ['USE_DOUBLES','QHULL', '_LIB']
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cflags = []
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cxxflags = []
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if sys.platform=='win32':
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defines += ['WIN32','NDEBUG', '_WINDOWS', '_LIB']
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cflags += ['/MT', '/W3', '/GX', '/O2']
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else:
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print "################################################"
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print
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print "Check if solid builds on your platform correctly"
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print "Add your platform specific defines"
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print "and cflags / cxxflags to the"
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print "extern/solid/SConscript file"
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solid_env.Append (CCFLAGS = cflags)
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solid_env.Append (CPPFLAGS = cxxflags)
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solid_env.Append (CPPDEFINES = defines)
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solid_sources = ['src/DT_C-api.cpp',
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'src/DT_Encounter.cpp',
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'src/DT_Object.cpp',
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'src/DT_RespTable.cpp',
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'src/DT_Scene.cpp']
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convex_sources = ['src/convex/DT_Accuracy.cpp',
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'src/convex/DT_Box.cpp',
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'src/convex/DT_Cone.cpp',
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'src/convex/DT_Convex.cpp',
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'src/convex/DT_Cylinder.cpp',
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'src/convex/DT_Facet.cpp',
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'src/convex/DT_LineSegment.cpp',
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'src/convex/DT_PenDepth.cpp',
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'src/convex/DT_Point.cpp',
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'src/convex/DT_Polyhedron.cpp',
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'src/convex/DT_Polytope.cpp',
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'src/convex/DT_Sphere.cpp',
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'src/convex/DT_Triangle.cpp']
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complex_sources = ['src/complex/DT_BBoxTree.cpp',
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'src/complex/DT_Complex.cpp']
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broad_sources = ['src/broad/BP_C-api.cpp',
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'src/broad/BP_EndpointList.cpp',
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'src/broad/BP_Proxy.cpp',
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'src/broad/BP_Scene.cpp']
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solid_env.Append (CPPPATH = ['include',
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'src',
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'src/broad',
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'src/complex',
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'src/convex',
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'../qhull/include'])
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source_files = solid_sources + convex_sources + complex_sources + broad_sources
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solid_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/extern_solid', source=source_files)
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