Fix #123882: Ocean Modifier not updating normals in "Displace" mode
Exposed by383a145a19The real culprit was in6a3c3c77b3though (where the original meshes normals were tagged dirty instead of the result's). So to resolve, now tag the result (not the original). Pull Request: https://projects.blender.org/blender/blender/pulls/123893
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Philipp Oeser
parent
296d05060d
commit
33ca4daf8f
@@ -442,7 +442,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
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}
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}
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mesh->tag_positions_changed();
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result->tag_positions_changed();
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if (allocated_ocean) {
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BKE_ocean_free(omd->ocean);
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