@@ -1384,6 +1384,12 @@ void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle),
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char UNUSED(animated))
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{
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}
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void BKE_sound_set_scene_sound_pitch_at_frame(void *UNUSED(handle),
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int UNUSED(frame),
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float UNUSED(pitch),
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char(animated));
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{
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}
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void BKE_sound_set_scene_sound_pitch_constant_range(void *UNUSED(handle),
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int UNUSED(frame_start),
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int UNUSED(frame_end),
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