Cycles: Completely disable transform SSE for now
Was causing issues on another frame. On a tight schedule, disabling for now so artists are happy. Still looking into root of the issue!
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@@ -73,7 +73,8 @@ ccl_device_inline float3 transform_perspective(const Transform *t, const float3
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ccl_device_inline float3 transform_point(const Transform *t, const float3 a)
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{
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__)
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/* TODO(sergey): Disabled for now, causes crashes in certain cases. */
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#if defined(__KERNEL_SSE__) && defined(__KERNEL_SSE2__) && 0
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ssef x, y, z, w, aa;
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aa = a.m128;
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