Cleanup: spelling in comments

This commit is contained in:
Campbell Barton
2023-07-11 13:44:25 +10:00
parent 7aa31c884d
commit 36b2291610
11 changed files with 19 additions and 18 deletions
@@ -147,7 +147,7 @@ bConstraintOb *BKE_constraints_make_evalob(
cob->rotOrder = ob->rotmode;
}
else {
/* Quats/Axis-Angle, so Eulers should just use default order */
/* Quaternion/Axis-Angle, so Eulers should just use default order. */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
copy_m4_m4(cob->matrix, ob->object_to_world);
@@ -171,7 +171,7 @@ bConstraintOb *BKE_constraints_make_evalob(
cob->rotOrder = cob->pchan->rotmode;
}
else {
/* Quats, so eulers should just use default order */
/* Quaternion, so eulers should just use default order */
cob->rotOrder = EULER_ORDER_DEFAULT;
}
+6 -3
View File
@@ -2166,7 +2166,10 @@ static void bevel_list_apply_tilt(BevList *bl)
bevp2++;
}
}
/* smooth quats, this function should be optimized, it can get slow with many iterations. */
/**
* Smooth quaternions, this function should be optimized,
* it can get slow with many iterations.
*/
static void bevel_list_smooth(BevList *bl, int smooth_iter)
{
BevPoint *bevp2, *bevp1, *bevp0;
@@ -2199,7 +2202,7 @@ static void bevel_list_smooth(BevList *bl, int smooth_iter)
copy_qt_qt(bevp0_quat, bevp0->quat);
while (nr--) {
/* interpolate quats */
/* Interpolate quaternions. */
float zaxis[3] = {0, 0, 1}, cross[3], q2[4];
interp_qt_qtqt(q, bevp0_quat, bevp2->quat, 0.5);
normalize_qt(q);
@@ -2314,7 +2317,7 @@ static void make_bevel_list_3D_minimum_twist(BevList *bl)
bevp_last = bevp_first;
bevp_last--;
/* quats and vec's are normalized, should not need to re-normalize */
/* Quaternions and vectors are normalized, should not need to re-normalize. */
mul_qt_v3(bevp_first->quat, vec_1);
mul_qt_v3(bevp_last->quat, vec_2);
normalize_v3(vec_1);
+1 -1
View File
@@ -2998,7 +2998,7 @@ void BKE_object_rot_to_mat3(const Object *ob, float mat[3][3], bool use_drot)
* with the rotation matrix to yield the appropriate rotation
*/
/* rotations may either be quats, eulers (with various rotation orders), or axis-angle */
/* Rotations may either be quaternions, eulers (with various rotation orders), or axis-angle. */
if (ob->rotmode > 0) {
/* Euler rotations
* (will cause gimbal lock, but this can be alleviated a bit with rotation orders). */
+1 -3
View File
@@ -1372,9 +1372,7 @@ bool paint_calculate_rake_rotation(UnifiedPaintSettings *ups,
float r = paint_rake_rotation_spacing(ups, brush);
float rotation;
/* Use a smaller limit if the stroke hasn't started
* to prevent excessive preroll.
*/
/* Use a smaller limit if the stroke hasn't started to prevent excessive pre-roll. */
if (!stroke_has_started) {
r = min_ff(r, 4.0f);
}
@@ -25,7 +25,7 @@ static void test_quat_to_mat_to_quat(float w, float x, float y, float z)
quat_to_mat3(matrix, norm_quat);
mat3_normalized_to_quat(out_quat, matrix);
/* The expected result is flipped (each orientation corresponds to 2 quats) */
/* The expected result is flipped (each orientation corresponds to 2 quaternions). */
if (w < 0) {
mul_qt_fl(norm_quat, -1);
}
@@ -1614,7 +1614,7 @@ static void v3d_posearmature_buts(uiLayout *layout, Object *ob)
col = uiLayoutColumn(layout, false);
/* XXX: RNA buts show data in native types (i.e. quats, 4-component axis/angle, etc.)
/* XXX: RNA buts show data in native types (i.e. quaternion, 4-component axis/angle, etc.)
* but old-school UI shows in eulers always. Do we want to be able to still display in Eulers?
* Maybe needs RNA/UI options to display rotations as different types. */
v3d_transform_butsR(col, &pchanptr);
@@ -300,8 +300,8 @@ void ED_view3d_smooth_view_ex(
sms.time_allowed = double(smooth_viewtx / 1000.0);
/* If this is view rotation only we can decrease the time allowed by the angle between quats
* this means small rotations won't lag. */
/* If this is view rotation only we can decrease the time allowed by the angle between
* quaternions this means small rotations won't lag. */
if (sview->quat && !sview->ofs && !sview->dist) {
/* scale the time allowed by the rotation */
/* 180deg == 1.0 */
@@ -475,7 +475,7 @@ enum {
WALK_CONFIRM = 2,
};
/* keep the previous speed until user changes userpreferences */
/* Keep the previous speed until user changes preferences. */
static float base_speed = -1.0f;
static float userdef_speed = -1.0f;
@@ -389,8 +389,8 @@ static Vector<WeldEdge> weld_edge_ctx_alloc_and_find_collapsed(Span<int2> edges,
* \param weld_edges: Candidate edges for merging (edges that don't collapse and that have at least
* one weld vertex).
*
* \return r_edge_dest_map: Map of indices pointing the source edges to eacth targed.
* \return r_edge_double_kill_len: Number of duplicate edges to be destroyed.
* \param r_edge_dest_map: Resulting map of indices pointing the source edges to each target.
* \param r_edge_double_kill_len: Resulting number of duplicate edges to be destroyed.
*/
static void weld_edge_find_doubles(Span<WeldEdge> weld_edges,
int mvert_num,
@@ -863,7 +863,7 @@ static bool joint_callback(const iTaSC::Timestamp &timestamp,
axis_angle_to_mat3(rmat, &chan->quat[1], chan->quat[0]);
}
else {
/* quats are normalized before use to eliminate scaling issues */
/* Quaternions are normalized before use to eliminate scaling issues. */
normalize_qt(chan->quat);
quat_to_mat3(rmat, chan->quat);
}
@@ -224,7 +224,7 @@ static int wm_link_append_exec(bContext *C, wmOperator *op)
filepath, libname, &group, &name);
/* NOTE: Need to also check filepath, as typically libname is an empty string here (when trying
* to append from current file from the filebrowser e.g.). */
* to append from current file from the file-browser e.g.). */
if (BLI_path_cmp(BKE_main_blendfile_path(bmain), filepath) == 0 ||
BLI_path_cmp(BKE_main_blendfile_path(bmain), libname) == 0)
{