Fix crash making objects single user
Add BKE_view_layer_synced_ensure to the FOREACH_OBJECT_FLAG_BEGIN macro. This macro was only used by the single-user operator.
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@@ -464,6 +464,7 @@ void BKE_view_layer_visible_bases_iterator_end(BLI_Iterator *iter);
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func_end = BKE_scene_objects_iterator_end; \
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data_in = (scene); \
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} \
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BKE_view_layer_synced_ensure(scene, _view_layer); \
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ITER_BEGIN (func_begin, func_next, func_end, data_in, Object *, _instance)
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#define FOREACH_OBJECT_FLAG_END \
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