GOOENGINE: Fix light group offset
Was breaking lighting on default materials
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@@ -19,7 +19,7 @@ MAX_LIGHT_GROUP_BIT = 127
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def set_bit(vec, bit):
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index = bit // SIZEOF_INT
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mask = 1 << (bit % SIZEOF_INT)
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mask = 1 << ((bit + 1) % SIZEOF_INT)
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if index > 3:
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return
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vec[index] = int(c_int32(vec[index] | mask).value)
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