Fix: Mesh Filter undo panel not undoing previous change

The `exec` callback was missing a call to `undo::push_end`, meaning that
using the undo panel would not undo the prior step, causing an
accumulative effect.

Pull Request: https://projects.blender.org/blender/blender/pulls/131466
This commit is contained in:
Sean Kim
2024-12-06 00:45:21 +01:00
committed by Thomas Dinges
parent d6ffdea9dc
commit 548c85293a
@@ -2494,6 +2494,7 @@ static int sculpt_mesh_filter_exec(bContext *C, wmOperator *op)
}
sculpt_mesh_filter_end(C);
undo::push_end(*CTX_data_active_object(C));
return OPERATOR_FINISHED;
}