Fix #130705: importing/exporting FBX with lights fails
This commit is contained in:
committed by
Thomas Dinges
parent
647c337ce5
commit
780d22597a
@@ -588,11 +588,12 @@ def fbx_data_light_elements(root, lamp, scene_data):
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light_key = scene_data.data_lights[lamp]
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do_light = True
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do_shadow = False
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# NOTE: this was removed from lamps, always write black.
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shadow_color = Vector((0.0, 0.0, 0.0))
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if lamp.type not in {'HEMI'}:
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do_light = True
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do_shadow = lamp.use_shadow
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shadow_color = lamp.shadow_color
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# `shadow_color = lamp.shadow_color`: now removed.
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light = elem_data_single_int64(root, b"NodeAttribute", get_fbx_uuid_from_key(light_key))
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light.add_string(fbx_name_class(lamp.name.encode(), b"NodeAttribute"))
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@@ -2233,8 +2233,8 @@ def blen_read_light(fbx_tmpl, fbx_obj, settings):
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lamp.use_shadow = elem_props_get_bool(fbx_props, b'CastShadow', True)
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if hasattr(lamp, "cycles"):
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lamp.cycles.cast_shadow = lamp.use_shadow
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# Keeping this for now, but this is not used nor exposed anymore afaik...
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lamp.shadow_color = elem_props_get_color_rgb(fbx_props, b'ShadowColor', (0.0, 0.0, 0.0))
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# Removed but could be restored if the value can be applied.
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# `lamp.shadow_color = elem_props_get_color_rgb(fbx_props, b'ShadowColor', (0.0, 0.0, 0.0))`
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if settings.use_custom_props:
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blen_read_custom_properties(fbx_obj, lamp, settings)
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