GOOENGINE: Fix displacement node error from last patch

Last patch fixed 1 issue but created an issue for the displacement output
This commit is contained in:
2025-12-24 22:46:59 -06:00
parent c1c59af0f5
commit 7af3e0a191
@@ -28,9 +28,12 @@ vec3 displacement_bump()
/* Not supported. */
return normalize(g_data.N);
# else
/* This is the filter width for automatic displacement + bump mapping, which is fixed.
* NOTE: keep the same as default bump node filter width. */
const float bump_filter_width = 0.1;
vec2 dHd;
dF_branch(dot(displacement_exec(), g_data.N + dF_impl(g_data.N)), dHd);
dF_branch(dot(displacement_exec(), g_data.N + dF_impl(g_data.N)), bump_filter_width, dHd);
vec3 dPdx = dFdx(g_data.P);
vec3 dPdy = dFdy(g_data.P);
@@ -45,7 +48,7 @@ vec3 displacement_bump()
vec3 surfgrad = dHd.x * Rx + dHd.y * Ry;
float facing = FrontFacing ? 1.0 : -1.0;
return normalize(abs(det) * g_data.N - facing * sign(det) * surfgrad);
return normalize(bump_filter_width * abs(det) * g_data.N - facing * sign(det) * surfgrad);
# endif
}