Fix: Overlay-Next: Fix uninitialized memory in some shape batches
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@@ -965,7 +965,7 @@ ShapeCache::ShapeCache()
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/* camera tria */
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{
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const Vector<float2> triangle = {{-1.0f, 1.0f}, {1.0f, 1.0f}, {0.0f, 0.0f}};
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Vector<Vertex> verts(2 * 3);
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Vector<Vertex> verts;
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/* Wire */
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append_line_loop(verts, triangle, 1.0f, VCLASS_CAMERA_FRAME);
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camera_tria_wire = BatchPtr(
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@@ -996,7 +996,7 @@ ShapeCache::ShapeCache()
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}
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/* camera volume wire */
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{
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Vector<Vertex> verts(bone_box_wire_lines.size());
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Vector<Vertex> verts;
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for (int i : bone_box_wire_lines) {
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const float x = bone_box_verts[i][2];
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const float y = bone_box_verts[i][0];
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