Fix: EEVEE-Next: Object Info > Random
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@@ -94,8 +94,6 @@ inline void ObjectInfos::sync(const blender::draw::ObjectRef ref, bool is_active
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else {
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random = ref.dupli_object->random_id * (1.0f / (float)0xFFFFFFFF);
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}
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/* Default values. Set if needed. */
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random = 0.0f;
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if (ref.object->data == nullptr) {
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orco_add = float3(0.0f);
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