Fix: EEVEE-Next: Object Info > Random

This commit is contained in:
Miguel Pozo
2023-08-23 16:01:31 +02:00
parent 45f3426559
commit 89dc2e1649
@@ -94,8 +94,6 @@ inline void ObjectInfos::sync(const blender::draw::ObjectRef ref, bool is_active
else {
random = ref.dupli_object->random_id * (1.0f / (float)0xFFFFFFFF);
}
/* Default values. Set if needed. */
random = 0.0f;
if (ref.object->data == nullptr) {
orco_add = float3(0.0f);