Cleanup: EEVEE-Next: Add precision to comment
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@@ -560,7 +560,7 @@ struct LightCullingData {
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uint local_lights_len;
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/** Items that are **NOT** processed by the 2.5D culling (i.e: Sun Lights). */
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uint sun_lights_len;
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/** Number of items that passes the first culling test. */
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/** Number of items that passes the first culling test. (local lights only) */
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uint visible_count;
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/** Extent of one square tile in pixels. */
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float tile_size;
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