Cycles: GPU denoising refactor

Moved more generic code from OptiX to GPU denoiser in order to reuse
it for OIDN GPU support.

Pull Request: https://projects.blender.org/blender/blender/pulls/112229
This commit is contained in:
Stefan Werner
2023-09-11 14:49:42 +02:00
parent 678b827605
commit d7f1e6fb12
4 changed files with 89 additions and 75 deletions
+66
View File
@@ -90,6 +90,72 @@ bool DenoiserGPU::denoise_buffer(const BufferParams &buffer_params,
return denoise_result;
}
bool DenoiserGPU::denoise_buffer(const DenoiseTask &task)
{
DenoiseContext context(denoiser_device_, task);
if (!denoise_ensure(context)) {
return false;
}
if (!denoise_filter_guiding_preprocess(context)) {
LOG(ERROR) << "Error preprocessing guiding passes.";
return false;
}
/* Passes which will use real albedo when it is available. */
denoise_pass(context, PASS_COMBINED);
denoise_pass(context, PASS_SHADOW_CATCHER_MATTE);
/* Passes which do not need albedo and hence if real is present it needs to become fake. */
denoise_pass(context, PASS_SHADOW_CATCHER);
return true;
}
bool DenoiserGPU::denoise_ensure(DenoiseContext &context)
{
if (!denoise_create_if_needed(context)) {
LOG(ERROR) << "GPU denoiser creation has failed.";
return false;
}
if (!denoise_configure_if_needed(context)) {
LOG(ERROR) << "GPU denoiser configuration has failed.";
return false;
}
return true;
}
bool DenoiserGPU::denoise_filter_guiding_preprocess(const DenoiseContext &context)
{
const BufferParams &buffer_params = context.buffer_params;
const int work_size = buffer_params.width * buffer_params.height;
DeviceKernelArguments args(&context.guiding_params.device_pointer,
&context.guiding_params.pass_stride,
&context.guiding_params.pass_albedo,
&context.guiding_params.pass_normal,
&context.guiding_params.pass_flow,
&context.render_buffers->buffer.device_pointer,
&buffer_params.offset,
&buffer_params.stride,
&buffer_params.pass_stride,
&context.pass_sample_count,
&context.pass_denoising_albedo,
&context.pass_denoising_normal,
&context.pass_motion,
&buffer_params.full_x,
&buffer_params.full_y,
&buffer_params.width,
&buffer_params.height,
&context.num_samples);
return denoiser_queue_->enqueue(DEVICE_KERNEL_FILTER_GUIDING_PREPROCESS, work_size, args);
}
Device *DenoiserGPU::ensure_denoiser_device(Progress *progress)
{
Device *denoiser_device = Denoiser::ensure_denoiser_device(progress);
+19 -1
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@@ -45,6 +45,17 @@ class DenoiserGPU : public Denoiser {
bool allow_inplace_modification;
};
/* Make sure the GPU denoiser is created and configured. */
virtual bool denoise_ensure(DenoiseContext &context);
/* Create GPU denoiser descriptor if needed.
* Will do nothing if the current GPU descriptor is usable for the given parameters.
* If the GPU denoiser descriptor did re-allocate here it is left unconfigured. */
virtual bool denoise_create_if_needed(DenoiseContext &context) = 0;
/* Configure existing GPU denoiser descriptor for the use for the given task. */
virtual bool denoise_configure_if_needed(DenoiseContext &context) = 0;
/* Read input color pass from the render buffer into the memory which corresponds to the noisy
* input within the given context. Pixels are scaled to the number of samples, but are not
* preprocessed yet. */
@@ -56,10 +67,17 @@ class DenoiserGPU : public Denoiser {
bool denoise_filter_color_postprocess(const DenoiseContext &context, const DenoisePass &pass);
bool denoise_filter_guiding_set_fake_albedo(const DenoiseContext &context);
/* Read guiding passes from the render buffers, preprocess them in a way which is expected by
* the GPU denoiser and store in the guiding passes memory within the given context.
*
* Pre-processing of the guiding passes is to only happen once per context lifetime. DO not
* preprocess them for every pass which is being denoised. */
bool denoise_filter_guiding_preprocess(const DenoiseContext &context);
void denoise_pass(DenoiseContext &context, PassType pass_type);
/* Returns true if task is fully handled. */
virtual bool denoise_buffer(const DenoiseTask & /*task*/) = 0;
virtual bool denoise_buffer(const DenoiseTask &task);
virtual bool denoise_run(const DenoiseContext &context, const DenoisePass &pass) = 0;
virtual Device *ensure_denoiser_device(Progress *progress) override;
+1 -62
View File
@@ -225,68 +225,7 @@ bool OptiXDenoiser::denoise_buffer(const DenoiseTask &task)
const CUDAContextScope scope(optix_device);
DenoiseContext context(optix_device, task);
if (!denoise_ensure(context)) {
return false;
}
if (!denoise_filter_guiding_preprocess(context)) {
LOG(ERROR) << "Error preprocessing guiding passes.";
return false;
}
/* Passes which will use real albedo when it is available. */
denoise_pass(context, PASS_COMBINED);
denoise_pass(context, PASS_SHADOW_CATCHER_MATTE);
/* Passes which do not need albedo and hence if real is present it needs to become fake. */
denoise_pass(context, PASS_SHADOW_CATCHER);
return true;
}
bool OptiXDenoiser::denoise_filter_guiding_preprocess(const DenoiseContext &context)
{
const BufferParams &buffer_params = context.buffer_params;
const int work_size = buffer_params.width * buffer_params.height;
DeviceKernelArguments args(&context.guiding_params.device_pointer,
&context.guiding_params.pass_stride,
&context.guiding_params.pass_albedo,
&context.guiding_params.pass_normal,
&context.guiding_params.pass_flow,
&context.render_buffers->buffer.device_pointer,
&buffer_params.offset,
&buffer_params.stride,
&buffer_params.pass_stride,
&context.pass_sample_count,
&context.pass_denoising_albedo,
&context.pass_denoising_normal,
&context.pass_motion,
&buffer_params.full_x,
&buffer_params.full_y,
&buffer_params.width,
&buffer_params.height,
&context.num_samples);
return denoiser_queue_->enqueue(DEVICE_KERNEL_FILTER_GUIDING_PREPROCESS, work_size, args);
}
bool OptiXDenoiser::denoise_ensure(DenoiseContext &context)
{
if (!denoise_create_if_needed(context)) {
LOG(ERROR) << "OptiX denoiser creation has failed.";
return false;
}
if (!denoise_configure_if_needed(context)) {
LOG(ERROR) << "OptiX denoiser configuration has failed.";
return false;
}
return true;
return DenoiserGPU::denoise_buffer(task);
}
bool OptiXDenoiser::denoise_create_if_needed(DenoiseContext &context)
+3 -12
View File
@@ -24,29 +24,20 @@ class OptiXDenoiser : public DenoiserGPU {
private:
virtual bool denoise_buffer(const DenoiseTask &task) override;
/* Read guiding passes from the render buffers, preprocess them in a way which is expected by
* OptiX and store in the guiding passes memory within the given context.
*
* Pre-processing of the guiding passes is to only happen once per context lifetime. DO not
* preprocess them for every pass which is being denoised. */
bool denoise_filter_guiding_preprocess(const DenoiseContext &context);
/* Set fake albedo pixels in the albedo guiding pass storage.
* After this point only passes which do not need albedo for denoising can be processed. */
bool denoise_filter_guiding_set_fake_albedo(const DenoiseContext &context);
/* Make sure the OptiX denoiser is created and configured. */
bool denoise_ensure(DenoiseContext &context);
/* Create OptiX denoiser descriptor if needed.
* Will do nothing if the current OptiX descriptor is usable for the given parameters.
* If the OptiX denoiser descriptor did re-allocate here it is left unconfigured. */
bool denoise_create_if_needed(DenoiseContext &context);
virtual bool denoise_create_if_needed(DenoiseContext &context) override;
/* Configure existing OptiX denoiser descriptor for the use for the given task. */
bool denoise_configure_if_needed(DenoiseContext &context);
virtual bool denoise_configure_if_needed(DenoiseContext &context) override;
/* Run configured denoiser. */
bool denoise_run(const DenoiseContext &context, const DenoisePass &pass) override;
virtual bool denoise_run(const DenoiseContext &context, const DenoisePass &pass) override;
OptixDenoiser optix_denoiser_ = nullptr;