GOOENGINE: Fix parametric info for geometry node

This commit is contained in:
2025-11-04 05:40:13 -06:00
parent 87ffb4bee1
commit e4c4adee92
+1
View File
@@ -737,6 +737,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
ss << "flat in vec4 gpu_pos[3];\n";
ss << "smooth in vec3 gpu_BaryCoord;\n";
ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
ss << "#define gpu_position_at_vertex(v) gpu_pos[v]\n";
}
else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry