GOOENGINE: Fix parametric info for geometry node
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@@ -737,6 +737,7 @@ std::string GLShader::fragment_interface_declare(const ShaderCreateInfo &info) c
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ss << "flat in vec4 gpu_pos[3];\n";
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ss << "smooth in vec3 gpu_BaryCoord;\n";
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ss << "noperspective in vec3 gpu_BaryCoordNoPersp;\n";
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ss << "#define gpu_position_at_vertex(v) gpu_pos[v]\n";
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}
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else if (epoxy_has_gl_extension("GL_AMD_shader_explicit_vertex_parameter")) {
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/* NOTE(fclem): This won't work with geometry shader. Hopefully, we don't need geometry
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